I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don’t normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.
Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn’t solely focused on being an esport, I think there is a major vacuum for them to fill.
I mean, StarCraft was mentioned in the article. He just doesn’t think RTS is big enough for AAA dev companies when they’re all trying to sell tens of millions of games
That’s not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make “an OK return,” he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn’t think that’s enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.
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The RTS genre will never be mainstream
StarCraft: exists
Lmao what the fuck is this guy even talking about
Starcraft hasn’t been mainstream for over a decade.
Which one? Sc1 is still a mainstream game in Korea played religiously. Sc2 on the other hand is losing players since it didn’t hook people the same way (impossible to do, people only have one childhood to waste nostalgia on). That’s understandable though since there hasn’t been new content for it for a long time.
And then you find out that a premium mount in WoW made more money than the entirety of Wings of Liberty and you kinda understand why they haven’t made a new one.
Sure, it’s popular in one country, that doesn’t mske it mainstream. Fortnite or Minecraft are mainstream games. There’s no RTS that’s even close to the popularity of those games.