• hisao@ani.social
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    7 days ago

    Another bad faith / inexperienced take.

    Also, what happens when the model generates an environment that can’t be traversed? What if it places invisible walls in weird places?

    That’s also one of the reasons why it’s interesting. This happens a lot when implementing regular mapgen and you have to fix it until it only generates correct maps. AI can perceive what it generated and make sure certain invariants are holding and if not, modify map to fix it, and continue going and going. You can ask it to start with noise and carve space for villages and carve roads between them. You can ask to start with noise and quests and generate roads based on what makes sense for progression, and so on.