Make a game that doesn’t sell? Laid off. Make one of the best-selling games of the year? Would you believe it, also laid off.
It’s a waste to try, with these companies.
My ps5 primarily plays the same games I did on ps4.
We’re hitting a plateau where hardware isn’t improving the ux.
I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.
In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.
These big companies replacing human talent with AI are just making themselves obsolete.
In a similar vein I expect people will be able to generate their own media; specifying everything from the plot, actors, music, ip, etc.
No one sits around a campfire telling stories to themselves. No one wants to have to put labour into their own entertainment time after work.
I fully expect within 10 years individuals will be able to use AI to build decent to good quality games in relatively little time.
You vastly overestimate the ability of AI, vastly underestimate the complexity of making games, of both.
Nah. All you “AI slop” crybabies are severely underestimating where AI is going.
Source: their arse.
Edit: they later edited their comment to link to a video about AI-2027, an alarmist creative writing piece with little actual substance.
why would you want to play a game that nobody could be assed to make?
I want to benefit from cost reductions too, so guess I’ll pirate this one :]
At this point, developers at such studios are basically on contract position instead of full time one. It’s sad
Cool. Glad Microsoft was allowed to make that acquisition.
Without employees rights, all jobs are merely gigs
This is a special kind of scummy. Typically you get a so-called “AAA” studio laying off people even after a really successful release that made them a lot of money.
In this case, it was successful, but their contract had a no royalties stipulation so they weren’t getting anything more based on the games success and yet apparently they pushed their employees really hard to go above the quality expectations, got what they wanted, and now fire them… This was about boosting the company name at the expense of the employees…
Owners are always scum…
This’ll do wonders for morale across the board, I’m sure. The kind of people who stay late and work through their lunch? Yeah, they’ll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.
why would anyone work in that industry?
passion and naive hopefulness
Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.
If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.
Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.
Being “normal” doesn’t make it okay.
It shouldn’t be. It’s an unsustainable and fucked up way to run a business.