Why virtual reality makes a lot of us sick, and what we can do about it.
What kind of statistic is 40-70%? For women It “goes up to 80%”, where does it start then? The numbers, what do they mean?
This isn’t even lies, damned lies, and statistics territory - it’s just nothing. I know VR motion sickness exists (I still get it even after an uncomfortable amount of time in SteamVR sometimes) but that’s… that’s not anything
I feel like all I see in the VR space is endless articles on new hardware and basically nothing on quality VR games. I always thought I’d upgrade my Vive to an Index or something better one day, but so far the only compelling reason is HL: Alyx and I’m not spending that kind of money on a single game.
People get very stuck on this part, and I genuinely don’t think it’s the issue.
Look, l have very decent “VR legs” at this point, but I’m still not a likely spender and I don’t play long games in VR or crack out my headsets very often at all.
The issue is not motion sickness or space or tracking stations. The issue is having to put something on my face and not being comfortably on my couch, free to go pee or get a snack without removing a thing from my face.
And yeah, it’s uncomfortable. That’s part of it. A version of it that looks and feels like glasses would be less of a problem. But the thing is, those aren’t a thing that exists, they are not even an incremental step that we can get to at any point, and also TVs and monitors look just fine.
VR is a neat trick, and I gladly keep my headsets around for any time when something actually interesting pops up. But it was never going to be the next big thing.
Bigscreen Beyond is a new vr headset that is a little bigger than pool goggles. It’s manufactured based off of a lidar scan of your face, and is supposed to be very comfortable.
Additionally full color passthrough is becoming more of a common feature so you can see the real world in good definition while wearing the headset. Also some models hinge the display upwards off of your face.
We are getting there. Personally I play for hours a day. Sometimes multiple 4 hour sessions if it’s a free weekend for me. I agree we need more experiences. But it will come.
See? No, this is what I mean. It’s not this. It’s not even Apples insane thing.
It’s not an incremental progression that will take us there. I will not pop out a headset of any kind and put it on my face as my default mode of engagement. Won’t happen. Not a thing.
It could be shaped like pool goggles, it could have color passthrough, it could have perfect resolution and field of view, it could solve the nausea problem, it won’t matter. Because the reality is that anything that straps to my face and substitutes my normal free field of view is by definition and by design a secondary device.
It’s cool that you like what they offer, and hey, unlike the weird people out there mourning Stadia you can still use all of these things.
But a replacement for PCs, TVs or consoles they are not.
Posted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven’t seen any developers adding one in games. I wonder if it’d help.
Outside of that news article, I have literally never seen a single VR game use a virtual nose.
Eagle Flight uses it, but it is a beak instead of a nose.
VR is like flying cars. It’s a stupid idea that sounds cool.
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I know I’m not really in a virtual world. A helmet isn’t going to fool me.