alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agoPalworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'www.pcgamer.comexternal-linkmessage-square53fedilinkarrow-up1342arrow-down13
arrow-up1339arrow-down1external-linkPalworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square53fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up2·14 hours agoProcedural generation is theoretically deterministic, but it’s a fairly minor distinction.
minus-squareeRac@lemmings.worldlinkfedilinkEnglisharrow-up1arrow-down1·3 hours agoGenerative AI is too. Maintain your seed and you should get the same result every time. Most of the SaaS AI tools don’t expose control over their RNG, but some self-hosted ones do.
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 hours agoGenerative AI is by definition non deterministic.
Procedural generation is theoretically deterministic, but it’s a fairly minor distinction.
Generative AI is too. Maintain your seed and you should get the same result every time.
Most of the SaaS AI tools don’t expose control over their RNG, but some self-hosted ones do.
Generative AI is by definition non deterministic.