I’ve seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.
It didn’t feel like a DnD game where you’re maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn’t get to you and stabbing them in the face.
If I wanted to talk to NPCs at length I’d just type into a fucking chat bot. I play games to experience the developers story and vision, not endlessly prompt an npc.
I think your experience will be a common one for players.
I’ve seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.
It didn’t feel like a DnD game where you’re maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn’t get to you and stabbing them in the face.
If I wanted to talk to NPCs at length I’d just type into a fucking chat bot. I play games to experience the developers story and vision, not endlessly prompt an npc.
I think your experience will be a common one for players.