• Derin@lemmy.beru.co
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    1 day ago

    And they were posting the same articles while Rise was out.

    Like, just pick one of the following titles for a pre-DLC monster hunter game and there’ll be low effort reporting written about it:

    • Monster Hunter game too easy!
    • Monster Hunter game too short!
    • Monster Hunter game need more monster!
    • Food videos were better in the last game!
    • Last game had better mechanics, where is xxx

    I love Wilds, think it’s the best MH game I’ve played since GU. Can’t wait for its expansion to drop. I’m ready for master rank.

  • SoftestSapphic@lemmy.world
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    24 hours ago

    Wilds hasn’t even released like any of the content they usually add over the course of a monster hunter game.

    It takes a while for them to release that content after release.

    This is how every MH title has worked.

  • Jax@sh.itjust.works
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    2 days ago

    Ah yes, I wonder why the game that goes on sale for like 10 or 15 bucks that runs on a fucking potato is outselling it’s successor.

    Anyway, Omega is sick

  • Prove_your_argument@piefed.social
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    2 days ago

    MHWilds suffers from a lot of weird decisions.

    I don’t like crossovers or scifi stuff in games that are supposed to be hardcore human-vs-dinosaur “monsters” - I know this is widely popular but it’s just offputting for me, a veteran from the OG PS2 release. I’ve played FFXIV and still have no interest in FF content in MH or any other game I play. It fits in games like smash bros though or other games that are all about crossovers, MH has never been that for me.

    Also not much of a fan of the current implementation of open world. They could have done so much more, better things with it. You should be able to setup a hunting party and chain-hunt monsters and have rewards pile up for whenever you cash out with bonuses for sticking out beyond an initial hunt. They could have had hunts that include more than 4 players and even included a mode where it’s a competition between different hunting parties to rack up the most kills - with all players getting the rewards. There’s so many possibilities in this kind of open world, but as-is there’s little reason to engage with the open world at all. Even the story doesn’t utilize the open world elements effectively imo.

    The forced story/tutorial with loads of unskippable content was infuriating. I’m so glad I finished the main story… I will never start over unless they patch in some way to skip all the childish reaction shots and other bullshit. I wasn’t a fan of Rise but being able to rush through the ranks was a better experience.

    The performance doesn’t bother me so much because I have bleeding edge hardware but most of my friends are alienated. I do believe in modern games being able to deliver graphics settings that current hardware cannot support when all is enabled to the fullest - but you should also support a good looking quality setting that runs on older hardware, which this just doesn’t. The highest settings do not look great. It’s capcom’s own engine so there’s no excuse, it’s not like they’re some tiny indie studio using an off the shelf engine.

    We also haven’t seen a new weapon type in a long time (charge blade and insect glaive in MH 4.) Why?

    I suspect in a few years when the inevitable expansion drops accompanied by the next generation of GPUs and CPUs we’ll get some good framerates and a lot more content to help this shell of a game.

  • garretble@lemmy.world
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    2 days ago

    I’m not a big MH head or anything, so MH Wilds was my first game in the series. And I enjoyed it a lot!

    HOWEVER, playing online with my brothers took so much trial and error we only did it a few times until we beat the story. Then it kinda wasn’t worth the hassle.

    It’s so obtuse I can’t imagine how it even got that obtuse.

    • BobbleBubble@retrolemmy.com
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      1 day ago

      The story in MH games is really just the bare minimum skeleton for you to have some sense of progression. The games are really just about beating up monsters until you’re bored.

    • Thassodar@sh.itjust.works
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      2 days ago

      I think the obtuseness is a part of the MH experience. I’ve only played the PSP versions but they also had a “obtuseness” to them that, if it has carried throughout to the newer games, is part of the experience.

      That’s not to say you can’t not like it, just based on your description it’s a common part of the game.

      • BreakerSwitch@lemmy.world
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        2 days ago

        While I agree with your general sentiment, I must say, a ton of that obtuseness was sanded away in World, imo, for the better. I would hope it continues to trend away

        • Goodeye8@piefed.social
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          1 day ago

          Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.

      • Cybersteel@lemmy.world
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        2 days ago

        Back in the day, how we used to do it is we’d play through the story solo and join up cooperatively in the gathering hub for the gathering hub quests. It was pretty seamless since we used ad-hoc connections so we’d be directly connected to each other. We never did use internet since we’d always play together in the same room/classroom.

  • Hal-5700X@sh.itjust.works
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    2 days ago

    They need to do an Arkham Knight level of a fix on Wilds for PC to fix it. But I don’t really see them doing this.