• dbilitated@aussie.zone
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    8 months ago

    falling behind? QUICK, everyone waste two hours of every day commuting to the fucking office so people can endlessly distract you from making it!

  • RightHandOfIkaros@lemmy.world
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    8 months ago

    Forcing return to office is not doing anything to production of the game. The only thing it does is give the company an excuse to fire people to make earnings reports look better.

    • 100@fedia.io
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      8 months ago

      firing the senior developers who have years of institutional knowledge of your unique game engine is always a great idea

      • Scrubbles@poptalk.scrubbles.tech
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        8 months ago

        Yeah I’m guessing this is it. They’re coming up on the end of development, which means it’s mostly QA and bugfixes. All of the difficult code has been written, now it’s time to start culling the expensive senior engineers while they patch the rest up. So long, there’s the door.

        Of course RDR3 will ramp up and they’ll say “What do you mean we have to hire new people?”

  • Churbleyimyam@lemm.ee
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    8 months ago

    Boss:

    “You’re needed in the office. Please come in to the office now”

    Employee:

    “Come and fucking get me, you pussy.”

  • Grass@sh.itjust.works
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    8 months ago

    One of the last industries that would actually benefit from return to office. I doubt anyone writes better code or produces better art after getting stuck in traffic twice a day every day.

  • kandoh@reddthat.com
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    8 months ago

    You skipped an entire console generation and make more than the GDP of most countries from GTA Online.

    Time is not an issue for you.

  • Snot Flickerman@lemmy.blahaj.zone
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    8 months ago

    Yeah, pushing back-to-office and crunch timelines will really help, I’m sure.

    When has being shitty to your employees, overworking and pushing your long-term employees with institutional knowledge out the door because they can find better jobs that allow WFH ever blown up in a company’s face? /s