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Cake day: June 15th, 2023

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  • Anything after ProStreet may as well not exist IMO. And I didn’t like ProStreet as much as previous entries. Still better than anything by Criterion though. Their racing games were fine as their own thing, BurnOut was a fun series, but they should never have been allowed to touch Need for Speed in the first place.

    Thats like having Psygnosis, the Wipeout developer, work on a new Gran Turismo. Or having Treyarch make the next Battlefield. Its going to feel wrong unless the developers are skilled at replicating the previous studios feeling, or they dont have employees that feel the need to touch everything that already worked and was loved.


  • I bought Unbound for only $5 and I feel robbed.

    Ignoring the political yapping in my ear for the first like 45 minutes about “police and politicians are oppressing street racers” (that literally cause thousands in damages and definitely cause multiple fatalities every race),all of Criterion’s NFS games have bad driving models compared to Black Box, which is literally the most important part of a racing game. IMO, the gameplay peaked with Underground 2, and the story was best with Most Wanted. I didn’t like MW or Carbons driving model changes from U2, but they are miles better than anything Criterion made. Heck, even NFS The Run feels like a proper NFS game, and that game was BlackBox’s worst NFS game.

    I wanted to like Unbound, and even liked its art style, but it gave me too many reasons to not like it. Uninstalled in under an hour, couldn’t get a refund because I didn’t buy it on Steam.









  • I’ll be honest, I think Bethesda is too big. They hired too many employees for the studio to handle.

    Most AAA studios have too many people. It gets to a point where these huge teams take too long to make something because they cannot be as flexible as game development requires with so many people.

    That they held onto so many people for this long is pretty impressive, actually. I thought certainly it would have happened sooner.

    Morrowind was made by less than 75 people (including the voice actors) and was an absolute banger. Starfield came out and, while I like parts of it, it is nowhere near Morrowind and how many people worked on Starfield? Way more than the <75 of the Morrowind team, that’s for sure.



  • I think the marketing did this game a great disservice. It promised something the game was not, and the developers had to alter their plans to match the marketing. This ended up with a very rough launch, but the recent patches have really helped pick the game up.

    I find it is still more limited than even something like Starfield, as far as limited choices effecting the game go, and while I would have preferred the greater freedom Starfield presents (to that games own detriment sometimes), Cyberpunk 2077 is still an enjoyable experience for what it is.

    Just make sure to fully spell out the name instead of abbreviating it. Bit of an unfortunate situation with that, unless you call it C77.