In almost 20 years that studio went from just making games to looking for some ways to make a quick buck, often at the expense of the consumers’ expectations, and at that same period a very high turnover of tech workers while the suits are mostly unaffected.
In almost 20 years that studio went from just making games to looking for some ways to make a quick buck, often at the expense of the consumers’ expectations, and at that same period a very high turnover of tech workers while the suits are mostly unaffected.