I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.

  • bh11235@infosec.pub
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    1 year ago

    A lot of games allow you to adjust the difficulty mid game. I’ve played several games on “ultra masochist hard” only to lower the difficulty for the bullshit final boss (looking at you Kena).

  • hh93@lemm.ee
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    1 year ago

    Depending on the game I’d even do the opposite.

    I don’t care for the 20th fight against bandits to be hard - but a boss should feel like more of a challenge and take more time to finish.

  • Pxtl@lemmy.ca
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    1 year ago

    To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.

    This is the gameplay equivalent of the “Whisper and Explosion” problem.

  • fckreddit@lemmy.ml
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    1 year ago

    Yeah, also a way to skip certain missions in older GTA games. I usually play games on easy because I have a low tolerance for frustration. Hence, I tend to avoid souls-likes, etc, although I would love to play them.

  • cabbagee@sopuli.xyz
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    1 year ago

    I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.

  • Cybersteel@lemmy.ml
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    1 year ago

    Fuck before even that, they should fix and put and easy mode on all games. Why can’t the lazy devs even to fkin that for accessibility.