alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agoMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1143arrow-down12cross-posted to: games@sh.itjust.works
arrow-up1141arrow-down1external-linkMMOs 'don't give people the tools to build community anymore,' says EverQuest 2 creative directorwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square36fedilinkcross-posted to: games@sh.itjust.works
minus-squareGamma@beehaw.orglinkfedilinkarrow-up6·1 year ago I’m there to explore the world and the story
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up1arrow-down2·1 year agoAnd avoid 90% of the content and make MMOs feel even lonelier than they already do
minus-squareGamma@beehaw.orglinkfedilinkarrow-up4·1 year agoDoesn’t sound like the original commenter has that problem!
minus-squareDaxtron2@startrek.websitelinkfedilinkarrow-up1arrow-down1·1 year ago Locking content behind grouping is just plain annoying. Literally one of the core design elements of MMOs is group content
minus-squareGamma@beehaw.orglinkfedilinkarrow-up3·1 year agoGuess it’s not okay to enjoy as a solo player then ¯\_(ツ)_/¯
And avoid 90% of the content and make MMOs feel even lonelier than they already do
Doesn’t sound like the original commenter has that problem!
Literally one of the core design elements of MMOs is group content
Guess it’s not okay to enjoy as a solo player then ¯\_(ツ)_/¯