The developer wants to continue the project from the codebase before they used the AMD ROCM code.
Previously, it allowed to run CUDA apps on Intel GPUs (integrated I think) and beat OpenCL in performance.
The developer wants to continue the project from the codebase before they used the AMD ROCM code.
Previously, it allowed to run CUDA apps on Intel GPUs (integrated I think) and beat OpenCL in performance.
…or it was found to violate CUDA’s EULA and taken down as a precaution https://www.tomshardware.com/pc-components/gpus/nvidia-bans-using-translation-layers-for-cuda-software-to-run-on-other-chips-new-restriction-apparently-targets-zluda-and-some-chinese-gpu-makers
What’s stopping Windows from banning WINE if this is the case?
I suppose if zluda interpreting native cuda code on other IHV platforms is “illegal”, whereas HIP can legally be used to translate CUDA to ROCm at runtime, I would equate WINE to HIP, as it translates Windows API calls to POSIX for linux and Unix systems.
I’m not sure Microsoft have a leg to stand on with a move like this given their legal troubles in the past around becoming a monopoly. Maybe they don’t see as much threat given the low share of linux and unix (including mac) desktops
There’s still a bit of friction around actually leveraging WINE on non-Windows systems, with Proton being a relatively recent outlier as it offers you a mostly plug and play experience via steam, lutris and others.
For nvidia, zluda can allow other IHVs with significantly cheaper DC solutions to undercut them with no friction whatsoever.