I agree with this order. TPS is a slog. It is almost entirely comprised of traveling across the map and then traveling back the way you came except everything just respawned. Over and over again.
The 3rd game makes item drops boring. ‘Legendary’ gear is ludicrously common which makes anything sub-Legendary pointless. There’s no excitement when a legendary item drops because they always drop. The story also does not compare with the second, which was awesome, or even the first, which was pretty good.
Borderlands 2 also has a pretty good VR port that I highly recommend.
While there are many things to enjoy in borderlands 2, some of the design choices are so questionable to me.
The splitting of backpack space with bank space and giving ‘a little more’ between the two felt horrible when compared to just having up to 72 backpack slots from the first game, which was compounded by the added slag element, enemies using the good strength/weakness body type from the armory of general Knox dlc from bl1, and horrible ammo economy for nearly all weapons.
They removed the entire guardian series of legendary weapons and most forms of ammo regen from class mods, making it either mandatory to run multiple weapon types with no class supports (generally each character has 2 supported types), playing (with) salvador, or enjoying the shopping interface quite often. The extra ammo spending weapons really didn’t help this at all.
Aside from a few other smaller picks, these generally made the gameplay less enjoyable than the first for me, but the story, enemies (especially bosses), and locations/lore were leagues better than the first. I’m split on the dlcs, but both games did have at least one great dlc.
Dang really? I liked how they decided to not even attempt to call them grenades and just made it magic. I haven’t played all the classes yet, but they all did seem more barebones than BL2 and 3, likely because you multiclass.
2 > 1 > 3 > TPS
Are the 3rd and TPS that bad? I’m a massive fan of the first 2
I agree with this order. TPS is a slog. It is almost entirely comprised of traveling across the map and then traveling back the way you came except everything just respawned. Over and over again.
The 3rd game makes item drops boring. ‘Legendary’ gear is ludicrously common which makes anything sub-Legendary pointless. There’s no excitement when a legendary item drops because they always drop. The story also does not compare with the second, which was awesome, or even the first, which was pretty good.
Borderlands 2 also has a pretty good VR port that I highly recommend.
The Oz kits in TPS were a great addition, but there were way too many repeated trips down the same corridors.
I agree with the 2>1>3>TPS, however
While there are many things to enjoy in borderlands 2, some of the design choices are so questionable to me.
The splitting of backpack space with bank space and giving ‘a little more’ between the two felt horrible when compared to just having up to 72 backpack slots from the first game, which was compounded by the added slag element, enemies using the good strength/weakness body type from the armory of general Knox dlc from bl1, and horrible ammo economy for nearly all weapons.
They removed the entire guardian series of legendary weapons and most forms of ammo regen from class mods, making it either mandatory to run multiple weapon types with no class supports (generally each character has 2 supported types), playing (with) salvador, or enjoying the shopping interface quite often. The extra ammo spending weapons really didn’t help this at all.
Aside from a few other smaller picks, these generally made the gameplay less enjoyable than the first for me, but the story, enemies (especially bosses), and locations/lore were leagues better than the first. I’m split on the dlcs, but both games did have at least one great dlc.
I was a big fan of pre sequel.
Have you played Tiny Tina’s Wonderlands? It’s pretty similar to 3, but I loved the hell out of the setting and meta jokes
I played two hours of it and hated the gameplay.
Dang really? I liked how they decided to not even attempt to call them grenades and just made it magic. I haven’t played all the classes yet, but they all did seem more barebones than BL2 and 3, likely because you multiclass.