Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I’m glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets’n’Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it’s a bit too obscure for these kinds of lists. I’ll stop here before I accidentally create my own top 100.

Are your favorite PC games well-represented by this list?

  • kittenzrulz123@lemmy.blahaj.zone
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    2 days ago

    How is Doom only in tenth place and the original Half-Life isn’t even close to top (edit: I just checked, Half-Life isn’t even on the list).

    • Vodulas [they/them]@beehaw.org
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      2 days ago

      They set a rule that only one game from a series can be on the list. Half-Life 2 probably just beat 1 in the very subjective scoring.

    • Lojcs@lemm.ee
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      2 days ago

      On the other hand, how is doom even on the list? This isn’t a ‘most influential games’ list. Surely the 10th best game in 2024 isn’t Doom 1993? Their scoring system (Quality 60%, Importance 15%, Hotness 15%, Playability 10%) makes sense to me, but how they assign those scores is baffling.

      Take doom and doom eternal for example:
      Doom 1993: Q 8.41 - I 9.99 - H 6.81 - P 6.81
      Doom eternal: Q 8.00 - 7.45 - H 6.09 - P 8.45

      How is cardboard enemies, simplest damage mechanics, story made of 2 still pictures and exposition text, and single axis camera control higher quality than any modern shooter? And in what universe could a 30 year old game be called hot??

          • Semjaza@lemmynsfw.com
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            10 hours ago

            In which aspects?

            I think the level design holds up incredibly well, and in fact is an example of what to do. It’s also not overencumbered by modern bloat.

            Have you played it?

          • Semjaza@lemmynsfw.com
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            10 hours ago

            You sound unsure.

            What are your specific feelings on Knee Deep in the Dead level design? Do you enjoy inventory management?

            What’re your views on original Super Mario?

            • Lojcs@lemm.ee
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              1 hour ago

              I meant it as “yes why did you ask?”

              I don’t have strong feelings about level design. I think the levels I enjoyed the most were in other episodes. If this is about the keys I’m neutral about them, I like exploring everywhere anyways so I’d just collect them on the way. I don’t know what else to say

              I feel the same way for smb. It has historical importance but it’s not up to the quality standards of today. I like the digital movement, feels better than the analogue stick in nwerer games