nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square143fedilinkarrow-up1263arrow-down13
arrow-up1260arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square143fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up14·1 year agoThere’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.
minus-squareFlamekebab@piefed.sociallinkfedilinkarrow-up15·1 year agoIt’d legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.
There’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.
It’d legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.