https://www.half-life.com/en/halflife2/20th

Go down to the page and click the gun. Then you can pick up every element on the page, such as graphics and text. Put it in the bin or throw it around; the window wraps on left and right side (like if it is a Portal…). I find this really cool.

  • spizzat2@lemm.ee
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    5 hours ago

    It’s a shame it doesn’t work on mobile

    I tried Chrome and Firefox. I even switched to “Desktop version”, but no dice.

    • thingsiplay@beehaw.orgOP
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      4 hours ago

      You are right. I just tested it on my mobile browser and it just says “Perhaps on a desktop browser?”.

      But I found a way to make it kind of work, but its not as good or seemless like on a real desktop PC. It halfway works if you switch your browser mode to Desktop mode. In your browser menu (the 3 dots, what’s called? hamburger menu?) should have an option to enable “Desktop site”. Then reload page and if you click the gun, it should pop out. Now try to click an element on the webpage, maybe the text. If it does not fall, click again. Unfortunately you can’t (or I can’t) hold an element and drag it around.

      It’s really a shame.

    • thingsiplay@beehaw.orgOP
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      7 hours ago

      Ah, I missed that comment. They even build an entire physics engine for this website, to resemble the physics in Half-Life 2. Objects like text and images interact with each other and stack on top. Love it!

    • thingsiplay@beehaw.orgOP
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      8 hours ago

      I literally did that last night, playing Half-Life 2 the first time. Yes, its true, I never played the game before.

          • DdCno1@beehaw.org
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            11 minutes ago

            If you’re actually curious about PC-VR, get a used headset for cheap and dual boot. Activate Windows with a tool instead of a license. Linus Torvalds won’t come to your house and disembowel you for getting a taste of the dark side. Maybe play a flatscreen game or two that’s not running on Linux yet (or ever) while you’re at it.

            I think everyone should see Google Earth VR at least once, for example. It’s an astonishing experience. Like with Half-Life 2, it’s a totally different thing compared to looking at it on a screen. Scale is the big factor and it’s so perfect in regards to both, you will catch yourself trying to touch virtual objects, lean on virtual walls, duck under virtual obstacles. Hardware requirements, just like with HL-2 VR, are very low, so the barrier of entry is practically nil. I first experienced it on a GTX 960, which is most likely surpassed by integrated graphics by now.