Factorio dev blogs are such a treat to read. I love they way they explain their decisions and the problems they encountered. This dlc is going to be so cool
Dev blogs in general are really cool. Didn’t knew that Factorio even have dev blogs!
Fun Friday Facts.
They’ve been releasing awesome devblogs for years every Friday. It’s actually awesome
fachorio having better wolrd gen than starfield, it’s 10 years old lol
Don’t dozens of games that old and older have better world gen?
Like Dwarf Fortress, which is old enough to drink in the US.
The history is the real selling point for me, idk any other game that builds a rich world of history fully randomly like they do. Can’t wait for the adventure mode release on steam
I just wish it was a little less buggy/not user friendly. I played for awhile when it released on steam, but going back to it sounds so annoying having to set up all those crafting orders again. I stopped last time because there got to be too many cave dwellers and it slowed the game to a crawl. I think they’ve fixed that now, and my other annoyance of the ammo stack issue. I just wish the crafting orders were just a little bit closer to rimworld’s.
You do know for like 18 years dwarf fortress was made by one very autistic dude.
It’s very impressive software, and understandable why it can be a little confusing sometimes.
Yeah it is very impressive and I do love it. It is just a bit frustrating at times and I kind of have to fight with the systems a bit to get it to do what I want.
Honestly I haven’t run into any major bugs yet, but I could just be lucky. Definitely agree that the crafting orders menu sucks though
I guess not really buggy. Maybe a bit janky at times. I also wish the tombstone system worked better. I sometimes don’t notice I have ghosts for awhile then have to queue up a bunch of tombstones. It would be nice if that could be automated or at the very least have a persistent warning notification that I need to make one. All these dumbass dwarfs falling to their deaths…
Starfields world gen is realistic. Empty plants with empty caves dotted with mining facilities… Yeah… That’s actually probably what space is going to look like lol. It’s not something youd want in a video game though.
There is a particular thing that really irks me with starfield.
I enjoy it. I’ve spent 200+ hours in it.
But the planets/moons arent indicative of the range of things we might expect. Mountains, valleys, or planets with active tectonics, or oceans. etc. That little bit of added features on a few planets would he enough.
Take Earth for example. I feel like I should at least be able to visit landmarks like the grand canyon, Mount everest, or the Mariana trench (given what happened to Earth’s atmosphere).
I’ve done Factorio from vanilla, vanilla plus qol mods, to angels and bobs mods. Something is so satisfying once you get a train network set up, bots doing their thing (think it’s improved but used to be a performance killer with too many) and watching everything just work. I think I was at 400 hours before I even bothered launching a rocket which is where they say you beat the game. Anyone looking for YouTubers check out KatherineOfSky, think she still does them for factorio and is quite nice to watch and learn from. I actually haven’t played in a few years now but have 600ish hours (maybe left it on a few nights running by accident but mostly true hours), great game to figure out logistics, timings and such. Also personally usually played without the biters since I just wanted to build (glad they took out the requirement to kill biters for science) but watching other people build up defenses seems interesting but too stressful for my play.
KoS is so wholesome, love watching her videos!
I just wish we could dig in Factorio, maybe on different planets…
With the addition of overhead trains, that might be possible in the future.
800+ hours in this game
Im still deciding if I want to do another playthrough before 2.0 though. Maybe I’ll actually play SE through past the first rocket launches and that should give at least another 800 hours.