Another live service flop…
It launched February 25th on console. It lasted TWO WEEKS. Impressive!
I’m glad it failed. The community was nice but the devs were pretty hostile towards linux. Also it was way too demanding on the specs for really bad graphics.
Every time a live service game flops, an angel gets her wings.
I played the Beta. It had somewhat of an interesting gimmick, but the rest didn’t feel very polished. Granted, that was the Beta.
Comparing it to FragPunk which shortly followed, Fragpunk just felt better. I’ve been enjoying it since its release.
The final release was exactly like the closed beta
Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code.
Won’t bother guessing at what the best numbers should be, hardly matters as I’m sure lobbyists would defang the whole thing as much as possible.
Was this the one backed by a streamer?
Yea, Shroud helped a lot during early development.