“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • FarceOfWill@infosec.pub
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    5 hours ago

    The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.

    They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.

    It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.