Nintendo somehow keeps finding a way to make this worse

  • Cethin@lemmy.zip
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    4 days ago

    $/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

    $/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.

    • MelodiousFunk@slrpnk.net
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      3 days ago

      Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

      Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.

      • Cethin@lemmy.zip
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        3 days ago

        OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.

        $/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.

        I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.