• Katana314@lemmy.world
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    10 hours ago

    Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?

    Don’t get me wrong, if it was scanning your drive to sell data to harvesters, I’d be extremely unnerved. And you should definitely be able to turn this off. But I feel like even Valve has recorded things like “60% of players quit after losing to this boss”

    • splendoruranium@infosec.pub
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      8 hours ago

      Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?

      A commonplace travesty is still a travesty and metadata is still data. If my hairdresser asked me “Hey, in addition to me cutting your hair and you giving me money I’d also like you to constantly keep me updated on your sleep schedule, your vacation plans, marital status changes and the myriad of other things that can be directly gleaned from aggregate timeline data - all the other hairdressers have started doing it as well!”, I’d likely look at them incredulously for a few seconds while silently imagining stabbing them with their own scissors.

      Calling it “telemetry” has somehow normalized it over the past decades, I suppose? I just don’t understand how anyone could ever accept this as normal.

      • Katana314@lemmy.world
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        6 hours ago

        That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.

        If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.

        • splendoruranium@infosec.pub
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          26 minutes ago

          That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.

          If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.

          Again, I don’t doubt that you do not see it as an incredibly invasive thing. I’m lamenting that you (and many) don’t.
          You’re doing something on your computer. Locally. In your own time. With a thing that is - ostensibly - yours. Why is it even remotely acceptable that some corporate entity is watching you over your shoulder while you do it? I’m running out of words to express how nuts this seems to me.

      • SuperSaiyanSwag@lemmy.zip
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        6 hours ago

        I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage, your hairdresser analogy is going outside of the service that the hairdresser is providing.

        • splendoruranium@infosec.pub
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          53 minutes ago

          I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage

          Well, in the corporate software-as-a-service insane troll logic hellscape in which we live that could indeed make sense. Mind you, that’s not meant to be a rant against you but against the fact that this train of thought has indeed been completely normalized.
          In the fantasy world of the past into which I’d like to go back to live happily it is precisely not Ubisoft’s product. It’s mine. I bought it - none of what I do with it is any of Ubisoft’s business. The business transaction has been concluded. If they want to know what I do with my game then they can ask me nicely about it. I’ll certainly not allow them to install a proverbial camera over the executable.

          It’s not a good analogy, I agree, but I’m too angry to come up with a better one right now.

      • rothaine@lemm.ee
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        8 hours ago

        It sounds more like the hairdresser writes down how many brunettes they’ve had as customers that week, or which styles are most requested.

    • easily3667@lemmus.org
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      9 hours ago

      This is what people usually mean these days when they talk about spyware. Not actually spyware, but counting how many hours you play each game or checking how long you refuse to update windows for.

      But if you call it spyware you can write an article or fight on the internet.

  • Mikelius@lemmy.ml
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    15 hours ago

    I also wouldn’t consider this a secret…

    I found years ago that if you block ubi.com and ubisoft.com (if you have a self hosted DNS or a way to block domains on a network), and any other sub domains you might spot, the games work fine. They just take like a full minute to load while they try their best to hit the servers. So yeah I’ve never agreed to the TOS for a few games as a result.

    Needles to say, you’ll need these domains unblocked to play multiplayer.

  • Chozo@fedia.io
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    22 hours ago

    I really don’t think it was that secret. Every modern Ubisoft game I’ve played has had multiple unskippable TOS checkboxes that you had to agree to before you can even pass the title screen, which state in no uncertain terms that they’re going to datamine the shit out of your entire play session.

    It is still nice to see this stuff being challenged, though, even though I’m doubtful that it’ll bring about any meaningful change.

  • tal@lemmy.today
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    20 hours ago

    I’d kind of like Steam to have the ability to indicate games that can run offline in its Store and enforce this by running the game in a container without network access.

    • Aceticon@lemmy.dbzer0.com
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      6 hours ago

      I run all my games in Linux and everything but Steam goes via Lutris which I configured to, by default, launch them inside a Firejail sandbox with no network access (plus a bunch of other security related limitations) something which I can override for specific games if needed.

      It’s interesting that Steam games are actually the least secure to run in Linux and with a configuration as I have it’s literally safer to run pirated shit downloaded from the Internet than Steam games.

    • Baggie@lemmy.zip
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      21 hours ago

      You know that’s not too unreasonable thinking about it, I’m pretty sure their proton setup works in a similar way