When I say “compress” I mean downscale. I’m suggesting they could have dozens of copies of each texture and model in a host of different resolutions.
Yeah, that’s generally the best way to do it for optimal performance. Games sometimes have an adjustable option to control this in game, LoD (level of detail).
Yeah, that’s generally the best way to do it for optimal performance. Games sometimes have an adjustable option to control this in game, LoD (level of detail).