MJ12 Detachment Agent
Wow, this is kind of thing that can make one reevaluate what methods are most appropriate when dealing with corruption and oligarchs.
If your opinion is identical to the corporate sourced PR copytext (not to mention the condescending style - “everyone knows”), then yes it is de facto PR work.
I will never understand when people engage in volunteer (i.e. unpaid) PR work for some random company.
Criticizing a company for lazy patent trolling (a patent for riding a mount?) is not engaging in “hate crimes against video games”.
Nintendo is welcome to release good products on multiple platforms (Palworld runs on PC) to compete with Palworld. Crazy idea, I know!
One would think I should patent the concept of releasing good games to compete with other companies, but out of the goodness of my heart I will release this unique idea into the public domain.
Cheers!
Interesting. Yes, that is a bit more specific.
I personally do not support game design patents because that’s not how gaming works (and people who file such game design patents know this).
What are the other two patents like if you don’t mind me asking? Aiming in particular seems openly malicious (as do mounts to be honest).
From the translation of the claims, they appear to describe Pokémon-style activities, with ‘191 focused on the act of throwing a ball at characters in a field, ‘117 tied to aiming, and ‘390 on riding characters.
If this is indeed the case, the lawsuit is clearly illegitimate (in the real sense, can’t speak for legal nuances). Not surprising.
Played the EA release, haven’t tried 1.0. Pretty good indie experience IMO.
Although you have to be into trading games to enjoy it. Also has solid RPG mechanics and some survival mechanics. I didn’t get far, but there is an over-arching storyline as well.
Maps are static, but there are several of them.
I am looking forward to trying the 1.0 release.
And the letters you would get from “me” would be talking about how horrible life is outside of China, how much I love the CCP and how I enjoy spending my time reciting the “Ten affirmations, Fourteen commitments and Thirteen achievements”.
Wrong!
It’s called “исправительная колония” in russia.
Do you want to conduct an experiment to further our collective knowledge?
I promise to send you letters if you end up in the gulag.
Sweet Baby Inc Detected
Never heard of this. It took me some time to even figure what their comments meant.
It’s almost comical to see how obsessed people are about this stuff.
Don’t get me wrong, the commercialization of minority themes and the preachy attitude can get annoying, but it’s hardly a dealbreaker if the gameplay and/or story are good.
Games are full of extremely stupid and lazy tropes.
Personally I don’t see the big deal. Seems more like a pop culture thing.
What I would really like to see is a Winnie the Pooh emote/walk.
Where did I say that my hypothetical world event should be tied to a close to IRL economic simulation? How would the world event I described crash the economy? It is an abstraction to drive gameplay for both trader/haulers and pirates. This is basic stuff…
I don’t consider JPEGs that cost hundreds of dollars (some I believe cost thousand+) that you haven’t delivered in a decade to be legitimate. At the very least, you should offer no questions asked refunds if you can’t deliver the product in 10 years (while still being a going concern).
multiple engine switches … court enforced stop work orders
Citation needed.
These sort of mission/events are extremely common in MMOs, I believe there are examples from 20+ years ago. You yourself admit that they exist.
I am saying that trading/hauling gameplay in SC is comically primitive (while selling ships in the cash shop, some in the form of JPEGs, for hundreds of dollars). If you try out SC’s trading gameplay, it is not unreasonable to wonder where the money is going.
I left out features of Merchant of the Skies that are not relevant for a comparison.
The fact is that after 12 years and ~$750M allegedly spent on development, the trading/hauling gameplay is more crude than a indie game developed by two people.
That they are “still developing” is irrelevant. It is not unreasonable to question where the money is going considering how crude the gameplay is (if it even exists as we can see from the journalism spaceship JPEG).
They are decent for “non-mainstream” topics/articles.
Not to get all philosophical, but one could argue clickbait/random spam speaks more about society (human nature?) than pcgamer.
Who said anything about CIG the company. I was referring to the size of the SC subreddit vs the refunds subreddit; specifically (420K vs ~25K). How would this brigading even work? What mostly gets removed by mods? Negative threads about SC or alleged brigaded votes? There are tons of critical threads about SC in various subreddits, so they don’t get removed.
Don’t see what Derek Smart has to do with star citizen as of now. His twitter is focused on crypto and “web 3.0 gaming”, why is this relevant.
That being said, you can find a subreddit that was run by star citizen fans about Derek Smart. Seems like it was archived due to constant rule violations.
Do you actually have any evidence or this just something you feel is right?
More info on this issue would definitely be interesting. But to be perfectly honest, I don’t believe star citizen fans are interested in any good faith discussion on this topics.
What exactly did they release in terms of trading/hauling gameplay? Can you be specific?
If anything the post suggests whatever they did release is still pretty crude (as one can assume based on the feedback given in the thread - this is basic stuff).
In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
Successful completion of this mission would result in % discount on trade NPC escorts (which don’t exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other “classes” with an impact on the game.
I am a 3 year old because I think trading/hauling gameplay in SC is complete shit after 12 years and raises questions about the where the money is going? Come on…
I don’t hate the game. Hate is reserved for serious things. I do think it is a scam and outlined why. It’s a reasonable assumption considering the history of SC.
Congrats! It’s the small victories that keep us going! :)