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Cake day: June 12th, 2023

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  • That I will never enjoy the taste of wine.

    I figured out I would never like coffee in my teens, and had the same realization about beer in my 20s.

    But it wasn’t until this year, in my mid-thirties, that I finally accepted that I don’t like the taste of wine and probably never will. After years of trying the full spectrum of wines, I had to admit that it wasn’t the “notes” that were turning me off, nor was it a problem with the quality of the wine. It was the fundamental “wine-ness” that I disliked, the same as I don’t like the “beer-ness” of beer or the “coffee-ness” of coffee.









  • I’ve spent some time with the first three, so I can give my opinion on those.

    The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.

    The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.

    The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.





  • Canada’s military is small enough that there is typically only one officer with the rank of General (or Admiral if they are from the navy), and their position is the Chief of Defence Staff. I think a second General is appointed if Canada gets a seat on the UN Security Council, to act as the senior military advisor for the delegation.

    There are more Lieutenant Generals (and Vice Admirals), and the CDS is appointed from their ranks when a new one is needed.

    EDIT: To clarify further, there are multiple ranks with the word “general” in them. In order of increasing seniority, they are (with equivalent navy ranks in parentheses):

    1. Brigadier General (Commodore)
    2. Major General (Rear Admiral)
    3. Lieutenant General (Vice Admiral)
    4. General (Admiral)



  • BenVimes@lemmy.catoRetroGaming@lemmy.worldBravely Default 3DS
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    5 months ago

    The story seems generic at first, but it goes places later.

    One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.



  • BenVimes@lemmy.catoGames@lemmy.worldHow Greed Ruined Gaming
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    7 months ago

    Well, there’s the fact that outrage seems to drive more activity than other types of content. YouTube sees it as a more profitable option to advertise a Very Angry Gamer™ to you, even if you aren’t interested. I guess they assume that you’ll find something to watch anyhow, but if they will profit even more of they can hook you into the outrage machine.

    Then there’s my personal hypothesis that in order to enable this, YouTube’s algorithm weights your demographics, subscriptions, and viewing history much more heavily than your manual inputs.



  • At least last time I donated blood in my country (Canada), you could discretely indicate “do not use” by applying a different sticker to the bag. This was done in case someone got peer pressured into donating but didn’t want to reveal something private that would have disqualified them otherwise.