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13 hours agoThe fact you didn’t detect my hyperbole proves my point. Those numbers were in fact completely made up.
The fact you didn’t detect my hyperbole proves my point. Those numbers were in fact completely made up.
$1 for electricity, $2 for the tech, $5 for the machine. $.50 for the researcher, and $25000 for the owner of the facility.
So glad they fixed the slow/boring difficulty curve the first game had. I shouldn’t need to slog through 20 hours of gameplay before I feel challenged.
Binged it all weekend, it’s a great game, but folks whining about some of the game’s earlier challenges are unlikely to finish it.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
Is that a good excuse?
You know the Hugo is usually given to authors of books?
My pet theory is (circa 10000 BCE) that ‘houses’ and ‘hours’ are related words, the 12 hour clock matched the zodiac, each hour/house was 1 Assyrian ‘watch’ and they had no trouble day or night (constellations at night, sundial during the day), they were easy to build, easy to communicate, easy to understand and efficient.
Then the Egyptians stole the technology (Circa 6000BCE) said ‘12 hours in a day? I got you bro’, fucked it up and it all went downhill from there.
Feel free to quote me in your prize winning scientific paper.