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Cake day: June 12th, 2023

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  • It’s interesting how this scene was constructed. The blacksmiths and their table never appear outside except when guiding the one lost blacksmith back home. The old man is usually sleeping in the bar mumbling about his lost son (flute boy) until the pre-credits end sequence where they are reunited in the forest. The text boxes normally have a transparent background, but here it’s a darkened floor tile from Sahasrahla’s hut.






  • I thought decompiling with Ghidra was okay too, I may have just misunderstood the wiki article when I double checked post-commenting and crossed out my comment. I’m not entirely sure what comprises “proprietary techniques”. But I’m pretty sure that documentation needs to be provided in order to keep it on the legal side. Hopefully this project can come back and recieve continued support ala similar decomp projects.


  • BleakBluets@lemmy.worldtoGames@lemmy.worldlinks-awakening-dx-hd archived
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    11 months ago

    I think the binary they distributed still included the art and sound assets; the users didn’t have to provide their own. And “clean-room” design is more than just providing source code. You need to provide a “paper trial” / commit history and documentation of how the final code was derived from the original code. My mistake, clean room is when you recreate the project without reading the original/compiled code at all. Specifications are written based on observed behaviors of the original user-facing program and new code is written according to that.


  • Maybe I’m wrong, but wasn’t there a way to release this while avoiding the issue of copyright? My understanding is that publishing “clean-room” reverse engineered code is legal. The graphics and sound can’t be redistributed, but you can distribute a tool to rip those assests from a ROM and let the users provide a ROM they own. This is what Ship of Harkinian does no?