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Cake day: June 27th, 2023

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  • Carnelian@lemmy.worldtoGames@lemmy.worldhow is final fantasy XVI
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    14 hours ago

    I genuinely hate it lol, as do all of my friends IRL.

    We’re all huge into 14, which was produced by the same team. I mention it because there’s a ton of overlap with 14. The cinematography in the cutscenes and even the emotes the characters use feel lifted straight from the older game. The structure of the combat segments is also uncannily similar, they feel a lot like 14 dungeons. So, my group generally felt like the game got stale really quickly, which colored our impression as a whole.

    The moment-to-moment gameplay also feels like a hyper simplified version of the “rotation” system in 14. You have a basic filler combo, and larger more powerful moves that can only be used again after a long cooldown timer. I found it to be under-stimulating, even after unlocking a few more things.

    The story was awesome in the segments covered by the free trial, but then everything after that just kind of slipped off my brain. More than anything, I remember side quests in particular were really boring to the point where it felt like a joke.

    We were really hyped and really really wanted to like the game when we first heard about it, and we were super hyped after playing the demo, but in the end it just felt like a really unpleasant slog to actually play.

    At the same time however I can totally see why people do really enjoy the game. I think it’s a divisive release, and often the people who love/hate it will cite the exact same things but paint them in a different light. I ultimately wouldn’t not recommend the game, I think $50 is a really fair price for it too for what you’re getting





  • Macs are like uncannily good at real-time audio processing, also audio and MIDI routing in general has less friction. Less tinkering in general when connecting external synths

    Like with anything you can find tons of people online who have no issues with their windows based production setup, YMMV. But macs are ubiquitous in the music space, from my experience I think it’s deserved






  • Nope you got it! Okami by the now shut down Clover Studio. The remaining members from Clover actually founded Platinum Games, the creators of Bayonetta, NieR Automata, and Astral Chain.

    Playing Okami you can absolutely feel the essence of their later games in the combat, but the game overall is more Zelda inspired. Absolutely delightful title, I played it and replayed it on the Wii back in the day. There’s an HD remake available as well, sadly the game is still stuck at 30fps due to technical limitations but very worth grabbing on sale.






  • I’m not sure exactly how it works tbh! But this was also one of the findings of the National Weight Control Registry when studying people who successfully lost weight and kept it off.

    78% eat breakfast every day. 75% weigh themselves at least once a week. 62% watch less than 10 hours of TV per week. 90% exercise, on average, about 1 hour per day.

    Some more tidbits:

    98% of Registry participants report that they modified their food intake in some way to lose weight. 94% increased their physical activity, with the most frequently reported form of activity being walking.

    If I had to speculate, my guess is that having breakfast results in a better workout. And then a better workout makes you more likely to comply with your meal plan, which then results in better long term weight results