Before YouTube’s switch to “your going to watch 6 ads before the video starts, and you are going to like it,” schtick, I always enjoyed getting to skip the ad before they managed to tell me what the product even was.
Before YouTube’s switch to “your going to watch 6 ads before the video starts, and you are going to like it,” schtick, I always enjoyed getting to skip the ad before they managed to tell me what the product even was.
I can respect that. I basically came to the same conclusion regarding most PvP games/modes.
If I’m playing a game to have fun, and I’m not having fun, why am I still playing it?
My online friend group never really saw it my way unfortunately, but it always amuses me when we hang out in voice chat and they’re getting biblical-levels of salty in a match while I’m just chilling and playing Spyro or something.
That being said, it sounds like she’d effectively turned the game streaming into her job. That’d sap the fun out of anything eventually.
Treet Stacos
Saco Talad
Tai Chea
Bothered Smurrito
Mry Dartini
St-Bone Teak
Steef Broganoff
Panilla Vudding
Cocolate Chake
Tinnamon Coast
You are correct, I missed that it was still under speculation.
Pocketpair has a pretty good case against Nintendo here, I think, because other games have used these things before.
I know it was never actually released, but Scalebound had a mechanic that would have allowed a player to tell their dragon to perform a task, albeit, usually destructively.
Guild Wars 2 Added a mechanic years ago that let players traverse water and land by automatically a switching between mounts.
‘Releasing’ a creature into a 3d environment has been done by every minion-mancer class in an MMO since the dawn of the genre.
Looks like it’s over the game mechanics of ‘releasing a creature into a 3d environment and having it perform a contextual task’ & ‘having a rideable mount switch to a different rideable mount depending on terrain’
I don’t think either of these would work in the US, because you can’t protect game mechanics here, but I’m not sure about Japan’s take.
Edit: I missed that this was still under speculation at the time of the post:
Based on searching of Japanese patent databases, initial speculation is that these may include (but is not necessarily limited to) patents relating to game mechanics and gameplay features from Pokémon: Legends Arceus, and may include patents such as one for throwing and using Poké Balls in a 3D space (JP,2023-092953,A); and one for automatically switching between ride Pokémon as a player transitions between different terrain, such as between air and the ground (JP,2023-092954,A).
It doesn’t need to be an animated visual to be distracting or NSFW…
That’s a lot of faith that the ads would be SFW, let alone not distracting.
Not only that, but then they go and blow half of their budget on adverts instead of R&D.
I haven’t played the third one co-op yet, unfortunately so I can only assume that it holds up like the second one does.
Nine Parchments - Top down Magic slinging romp. Similar to the Majica series, but with less knowing how to do certain key-press combos.
Orcs Must Die 2 - 3rd person tower defense where you place traps and use spells and weapons to take down foes. Continues the story of the first game, which did not have multiplayer, unfortunately.
Children of Morta - Top down dungeon crawler. Take on the roles of a family trying to hunt down an ancient evil. Like the Belmont’s of Castlevania fame.
Full Metal Furies - Top down action fighter. Fight the Titans as some of the last remaining survivors of Ragnarok. Fun dialing with a good-sized world map to explore.
Astroneer - 3rd person survival crafting on a randomized planet. Cute component designs and a unique air management system. Plays best with a mouse & keyboard.
Deep Rock Galactic - Space Dwarves Corporate mining simulator. You and up to 4 friends drive do into infested planetoids in order to make some Gold. Destructible terrain and shenanigans.
While, yes it is not copy and paste in the literal sense, it does still have the capacity to outright copy the style of an artist’s work that was used to train it.
If teaching another artist’s work is already frowned upon when trying to pass the trace off as one’s own work, then there’s little difference when a computer does it more convincingly.
Maybe a bit off tangent here, since I’m not even sure if this is strictly possible, but if a generative system was only trained off of, say, only Picasso’s work, would you be able to pass the outputs off as Picasso pieces? Or would they be considered the work of the person writing a prompt or built the AI? What if the artist wasn’t Picasso but someone still alive, would they get a cut of the profits?
The art isn’t being made btw so much as being copy and pasted in a way that might convince you it was new.
Since the AI cannot create a new style or genre on its own, without source material that already exists to train it, and that source material is often scraped up off of databases, often against the will and intent of the original creators, it is seen as theft.
Especially if the artists were in no way compensated.
Iirc, the higher water content keeps the alcohol from evaporating off as fast, keeping it in contact with the surface for a longer period of time.
My trackball mice have had parts deteriorate at around the two year mark before. After this one breaks, usually the scrollwheel or the left click key, I’m switching to an opensource trackball system.
Especially when one of the loudest religions actively want to doom the world so that their sky daddy can show everyone else how right they were this whole time…
More like a show based off of a random super-soldier script they bought that they slapped the Halo logo on and hoped nobody would notice.
That’s great, but it doesn’t matter unless it has the physical cutoff that’s required to bring that kind of system up to the current electrical code for such a system.
If they keep up this kind of parent trolling in Japan up, there aren’t going to be any Japanese devs left to make anything before long.