

Honestly, it would be weird for any industry to start caring about ethics after all this time.
Not an endorsement of AI but a criticism of capitalism.
Honestly, it would be weird for any industry to start caring about ethics after all this time.
Not an endorsement of AI but a criticism of capitalism.
They released almost 30 years ago. Adding a few more years, since you can’t properly play them with no reading skills, we’are looking at enough time for some of them to be grandparents.
Heck, I and most of my peers started with Gen 3 in elementary school. There’s a 3 in front of my age.
Personally, I don’t care about TLOU, but I don’t think you should be leading with a massive spoiler as the thumbnail. Others might give you a lot of shit for that.
You can save so much money with CAD if you neither factor in your time to actually learn it or the cost of the printer itself.
Makes crime even better in comparison.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
Final Fantasy Tactics Advance, above all else.
That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don’t think I’ve found something similar yet.
You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.
You do not need them, yes, but I think it’s always fun to recognize people in games like Like a Dragon.
That aside, it’s always been a thing in Onimusha. It wouldn’t be a proper revival of the IP without one of their biggest USP.
It seems to be heavily inspired by Portal, so that’s par for the course. Portal was more about the writing - does the game deliver on that?
I’ve played them all! Although, I haven’t finished all of them. I’m planning on fixing that with the FFT remaster, however, I had to drop the original release.
Personally, it goes FFTA > FFTA2 > FFT. I don’t think I’ve ever met someone who likes FFTA2 the most.
Funnily enough, I really didn’t like FFT. The only thing I could get behind was the story. However, I’m planning on giving the remaster another shot.
Usually, whenever people talk about A, you get a few of the following arguments:
Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.
Final Fantasy Tactics Advance
People only ever talk about Final Fantasy Tactics and dismiss any of the other games. However, going by the original release, Tactics Advance is by far my favorite. It’s my favorite GBA game and at least in my Top 25 JRPGs, despite having played almost nothing else for the past 20 years. I like many of the things the game gets criticized for.
You’re missing many of the most iconic games on PC, namely stuff like League of Legends, DOTA, WoW, Overwatch, Runescape… Kerrigan is the only one you’ve included that kinda fits this group.
Now, to be honest, I haven’t touched most of these games myself, so I can’t tell you their mascots. But at least the MOBAs are bound to have one.
Well, and then there’s the guy who made Balatro in Lua.
That’s actually a common practice in some areas. I saw people doing it in London for example.
God of War 2018 isn’t the same as God of War 2005, I’m not that old.
Afaik, they are. It’s just that third party developers would need to optimize their file sizes heavily for the great pay off of reducing their profit margin. They already didn’t want to do that for the Switch and Nintendo now enables them to not do it to incentivize more ports.
At least in Japan, I think, every 1st party game comes on the cartridge, pretty much every third party game except for Cyberpunk comes as a code.
These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.
There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.
If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.
As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.
Probably the same thing that happens all over Europe: right wing parties are favored by social media.
It’s easy to just claim things and spread hate in short form content. It’s hard to set things straight and share a more nuanced opinion.