

I just don’t see how this could provide any value. Assuming a new games comes out, there is literally no information to train on but the game itself. You kind of need existing guides for that and if developers have to write them themselves, you might as well add those with a good full text search.
On top of that, the age of guides seems kind of gone. Most games are quite on the nose about everything and tend to present more tutorials than you will ever need.
And lastly, I just don’t want to write stuff out on a console and neither do I want to wear some kind of microphone for my single player games.


I’m somewhat disappointed. Mind you, I’ve only played via GameShare and watched my partner play it.
Coming from Dragon Quest Builders 2, which is phenomenal, I was hoping to get more of that. However, it’s not that. The areas feel quite small and the mining/building process felt more cumbersome to me. I could work with these drawbacks, but the biggest thing for me are all the non-voxel buildings you can (and sometimes must) create. They kind of kill the aesthetic and on top of that, I don’t vibe with the real time waiting times at all. Also, these buildings introduce loading screens.
In DQ Builders 2, you would place your blueprint, add all materials to a chest and the NPCs would literally take them and place every individual block for you. Every building was made out of voxels. Furniture of course wasn’t, but I’m fine with that. Watching them go was one of my favorite things to do.
Maybe it will click with me if I go for a full playthrough myself, but it’s certainly not the game I wanted it to be.