If I had to pick one it would be Terraria. But there are many good options.
If I had to pick one it would be Terraria. But there are many good options.
It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Hopefully this is a net positive. I’m guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They’ve been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they’re still great.
I’ll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.
I’ll admit I’m not super knowledgeable on the space outside of the Deck, but it really feels like most of these things are pushing power without any consideration to usability. You’re a PC, you need convenient methods of handling PC input and plenty of input options to handle the number of inputs. Without that or a handheld-friendly mode in Windows, you’re probably dead in the water. Props where they’re due to the Legion Go on that front for trying something new with its joycon mouse.
This one hurts deep. But to each their own ofc.
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
Generally agree here. Makes me feel not so crazy having seen almost everyone gush about it but I’m also not sure how to fully articulate my issues with it. To me, I think the biggest thing is that it feels like the game knows the diving mechanics don’t have that much going for them and so is constantly throwing distractions at me. Stardew Valley works because your quest goals are things you probably wanna do anyways to develop your farm. Meanwhile, I feel like stopping to fish in Diver Dave actively detracts from my ability to complete the constant stream of quests.
Monster Hunter Rise. Just got into Sunbreak a few days ago. This is the first one I’ve really been branching out on weapons since I started in 3U. Gunlance and hammer are proving to be super fun, on top of my original love: SNS.
Step 2, part 1: Release OLED.
Step 2, part 2: Release roadmap.
Some of the best devs out there and a win-win business model. The new content pays for itself since it just keeps bringing people in, and they feel that’s plenty of income to not feel like moving to dlc.
This is why I can’t bring myself to buy into Gamepass. It may be a good deal now, but we see this happen with every steaming service. Lowball the price to bring people in, then keep bumping it up until it’s not such a great deal anymore but people depend on it for their content. I’d much rather ‘own’ my games. At least as much as is possible nowadays.
Outside of the major changes of the screen and battery, there’s minor changes in pretty much every area of the OLED. Whether that’s worth it depends. For me, the Deck was my main device, and for that it was completely worth selling the old model and upgrading. If it won’t be your primary gaming device or it will almost always be docked (so not benefiting from the screen or battery), then maybe not. In either case, the power is basically identical and some software changes have been made to massively improve the LCD screen, so you really can’t go wrong.