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Joined 2 years ago
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Cake day: June 14th, 2023

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  • It still costs more to make an indie or found footage film than it would to make a game or music or other art. I watch a lot of found footage so I’m pretty familiar with the style and do a lot of research on the ones I like. The average on the low end of the price spectrum is around $10,000 although some have been made for around $1,000.

    Still there’s a lot of stuff out there. Another thing to consider is that art, music, and games from foreign countriea are way more accessible than movies and shows from abroad.


  • This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.




  • Competition is what degrades quality. People who’s needs are met are more creative and more likely to take risks and more likely to try to make something unique. That’s the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator’s needs were met before they tried creating anything then the landscape would look very different, but that’s not the world we live in.

    The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It’s great for people who are already secure and terrible for everyone else.


  • The main problem I see is that creators and all of the people involved in creating games get a smaller share than they would have in the generations before and games aren’t getting cheaper to make. It’s the same with movies and music and everything. There’s only so much capital and the pool of people fighting over it keeps getting bigger. It would be nice if people could make shit just for the sake of making it but instead every market has become a cutthroat competitive wasteland of bland bullshit and half assed or unfinished projects.

    I buy tons of games. I hardly play most of them. So many have potential, but stay in early access or fizzle out and the developers abandon it. It really sucks, because I do see a lot of creativity and really awesome ideas that go to waste. Unfortunately, people have to make money to survive and can’t just create art for art’s sake.


  • Guitarfun@lemmy.worldtoPolitical Memes@lemmy.worldMove on
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    1 month ago

    This doesn’t surprise me. I spent time on 4chan years ago and saw some extremely disturbing opinions and conversations. I could definitely see how mentally disturbed individuals could find each other in forums or channels and start an underground movement. I’ve always thought that these types of online movements were psyop campaigns either by Russia or another foreign country to cause American unrest.





  • This is what I did. I didn’t even come close to getting 100% of the collectibles, but I really enjoyed my experience with TOTK. I love both for what they are. BOTW to me was a very peaceful and moving experience once I got into it. I hated it at first and hate played through some of the main story then I said fuck it I’ll just get all of the towers and open up the whole map. In doing that I kind of fell in love with the game. The different areas, the scenery, the freedom, the music, it was a great game.

    TOTK didn’t have that same emotion from the ambience, but I enjoyed the story and crafting. It did feel like it was missing the uniqueness that I loved in BOTW, but overall it was a good experience. I’d love a similar style game, but in a new version of Hyrule.