NιƙƙιDιɱҽʂ

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Joined 2 years ago
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Cake day: July 4th, 2023

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  • A lot of the online tests start with a negative offset to account for ping.

    They absolutely do not do this. Where are you getting this from? These tests runs fully within your local browser; there is no ping. Whatever it shows you is what it is. There will always be added latency due to your setup (computer, mouse, monitor, etc), but it should be fairly negligible. Perhaps some crappy tests incorporate a blanket offset for this reason?

    I just made my own very simple reaction tester web app running 100% locally and I get the exact same results as Human Benchmark.


  • Perhaps there were delays induced by your testing setup? Different output, different input methods (mouse click vs button press vs tap, etc), and different computers can all influence the results. I regularly hover around 150-175ms, depending on the day, with pretty much any reaction time test and computer setup I’ve tried, however.

    Edit: I just made my own extremely simple reaction time test to account for potential test weirdness, same result:


  • Of course a test like this does not compensate for all variables. Every piece of the chain is going to have an effect, from mouse, to your specific computer hardware, operating system, all the way to your display output.

    That said, I think your delta of 30ms was just variance that would be reduced by averaging several results. The maximum added latency by using 60hz is 16.66ms, while the maximum average for 75hz is 13.33ms, a far cry from the 30ms you experienced.

    Even 240hz, like my monitor, is 4.16ms, which can induce a maximum difference of 12.5ms compared to someone on 60hz in the worst case scenario.