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Cake day: July 7th, 2023

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  • This analogy is so bad, it is not even close to what is happening.

    I will try and adapt to cars for you(I dont know why), but this is just really really bad.

    Say you have designed a car, you can produce them on a very small scale, but you have come to valve(they make cars now) to mass produce. They do so, for a 30% cut(that reduces the more they sell) for everything they sell from their direct sales at the price you have set. There is no material costs or labour costs, just that cut of the price you have set.

    Now valve have a sales page and are selling, and you decide that actually I would like more people to see the car, and so you consider selling it at other dealers. Valve says, sure, you can even have the cars for free from us(no 30% cut) and you can have basically an unlimited supply of free fully built cars to sell else where. We only ask that you sell the car at the same price you have set with us if you are selling a car we made.

    You want to go sell it new cheaper? You are more than welcome too, but you cant sell the car we produced.

    Such a bad analogy, but that is closer to what is actually happening.



  • Phone tech is really boring. Almost everything looks the same, they are all x% faster than last year’s model which still does everything perfectly fine. In terms of hardware, the phone has kinda reached the optimal place.

    I’m not the target audience for bleeding edge phones though. I take photos, listen to music(using Bluetooth and wired headphones), browse the web and message people. I don’t really play games or use it for work.

    By far the most interesting thing to me is foldable phones. I really like the idea of a flip phone, but I don’t think it would be too happy sitting in my sweaty pocket while I cycle.






  • OrgunDonor@lemmy.worldtoGames@lemmy.worldMicrotransactions
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    8 months ago

    So for fighting games, character passes are a good thing(overall).

    If you bought SF4 at launch and continued to play the game throughout it’s life, you ended up buying the same game multiple times. This was essentially a few characters and a balance patch(had new mechanics as well). This the fragmented the player base a lot, so if you were playing the base game you couldn’t play with someone on the latest version.

    Street Fighter 5 however, switched to character passes and even being able to unlock characters with in-game currency(difficult if you came to the game later but possible). This means everyone got the balance patches and major system updates, so the player base stayed as a single entity.

    For a niche genre, this is significantly better than multiple purchases of the same game, and allows for a game to get more updates over a longer time.

    However I do wish they kept in more unlockable content like costumes, colours and stages.

    Specific to Street Fighter 6 though, they have a battlepass(which is not good, but isn’t terrible either) which the free version gave/gives out a bunch of character rental tokens, so you can play with DLC characters you haven’t purchased.