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Cake day: April 8th, 2026

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  • For transparency, I’m a second hand source, close to multiple people who lived across the region.

    Generally, the region is both extremely distrustful of government and outsiders, as well as being extremely prone to superstition and magic thinking. Obviously, there is the spectre of colonialism, but more recently than this, governments in the region are generally corrupt, violent and unstable on a scale westerners would find unbelievable. For example, (if I remeber right) Nigeria recently issued new bills but then much of the money “”“disappeared”“” before reaching banks and other organizations. The president claimed snakes ate the money. More relevant to this, with the inconsistent enforcement of laws, doctors are often unreliable or outright dangerous, such as giving sugar pills instead of medication. I have no idea of the authenticity of this (which is part of the problem), but from my own circle, there were stories of patients of the last ebola outbreak taken for quarentine, and then left unattended to or without food and water. Given all this, its not suprising that they wouldn’t trust outsiders taking people away.

    At the same time, there is an abundance of superstition and magical thinking. I’m not sure how much of this is cultural versus reglious versus trauma and oppression versus lack of education, but belief in conspiracies, witchcraft, demons/spirits, and other such stuff is widespread to the point where it make the American south look tame. This is fed into further by the same sorts of social media rumors and misinformation that have become popular globally, but with far more gulibility and far less ability to disprove them (due to lack of education, and lack of local resources).

    Taken together, you have basically the perfect cultural environment for this sort of anti-science movement.



  • PlzGibHugs@piefed.catoGames@lemmy.worldIs "Motivation" important to you in games?
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    2 months ago

    Story based motivators mean almost nothing to me, esspecially when told through non-gameplay means. Having an “intro” cutscene is almost akin to a text crawl/card in a movie - technically it works, and it can be an efficient way to give extra context, but its also likely to disrupt pacing or disorient - basically makes me want to watch less, rather than more. In the same way, I can’t think of any games where story played a significant part in motivation to continue. If I want to keep playing, its because the game is good, not because it told me I should.

    Edit: Maybe to help clairify, good plot can be a motivator, but the character’s motivation is not my motivation. Whats important is that the plot is good, not that the protagonist’s goal is just.