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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • That’s just the inherent cost of going with general purpose engines. They’ll always perform worse than specialized tech, but modern games are so complicated that custom engines aren’t really feasible anymore.

    Unreal is the king of bloat. Rather than “general purpose” they strove for “all purpose” - Unreal Engine tries to do literally everything out of the box with as many bells and whistles attached as possible. The result is that Unreal Engine games require tons of optimization to run well, and even the editor itself consumes tens of gigabytes and runs like crap.

    Unity is simply a mess of poor decisions and technical debt. Their devs seem to reinvent a crucial development pipeline every few years, give up halfway, then leave both options exposed and expect developers to just automatically know the pitfalls of each. Combined with horrific mismanagement and hostile revenue-seeking, Unity has lost a ton of goodwill over the past few years. It’s a major fall from grace for what was once the undisputed king of Indie dev engines.

    Godot is tiny, decently performant, and great for simple games, but it’s very bare-bones and expects developers to implement their own systems for anything beyond basic rendering, physics, and netcode. Additionally, the core developers have a reputation for being incredibly resistant to making major changes even when a battle-tested pull request for a frequently requested feature is available. Still my personal pick though.



  • The DS with a flashcart was nearly perfect. It was incredibly pocket-friendly due to the rectangular shape, the screen was protected from scratches while folded so you didn’t need a case, and it could emulate every console up to the N64 as well as every Nintendo handheld (obviously). I was upset when my cart finally died - no other handheld emulator I’ve found is as convenient.



  • This is how I’ve always felt about it too. All of Whedon’s other shows had twists that made the audience hate entire seasons; there’s no reason to believe Firefly would have escaped that pattern.

    So instead of being sad it died early, we can be glad we can still imagine where it could have gone in the best case scenario. The vision in our minds will likely be better than what we would have got if it’d continued.

    No need to worry about Jayne’s inevitable face-heel turn, or whatever other terrible subplots could potentially have cropped up in later seasons like River developing explicit (rather than merely suggested) incestuous feelings for Simon, or Inara betraying the crew for a cure to her disease (before being welcomed back a season later), or Kaylee getting killed off out of nowhere because Whedon loves doing that to characters of her archetype, or YoSaffBridge becoming a core crew member after we learn her tragic backstory even though her awful personality hasn’t changed at all.

    And that’s not even getting into what the network execs, who hated the show, would have done with their meddling. Things could have been so much worse. Fans should console themselves with the fact that the show at least died with its dignity intact, and we even got a movie that resolved a few of the major hanging threads.


    No one talks about famous actor James Dean becoming an ultraconservative asshole, being closeted racist, or a serial abuser of women. He died before anything like that could happen. Firefly is the same way.

    Something like this would have happened even if Joss Whedon wasn’t revealed to be a scumbag. Adam Baldwin, the actor who played Jayne, went on to become a major mouthpiece for the alt-right and a mainstay of conservative Twitter. IIRC he’s even the one who named GamerGate (not that the name required even a modicum of creativity).







  • Once a week? Those things could go pretty much forever on a single charge so long as you weren’t making calls, even with batteries that had a tiny fraction of modern capacity due to their simple hardware.

    Nowadays even a completely idle smartphone on extreme power saving mode is lucky to last a couple of days, especially if you don’t/can’t disable the vendor-mandated bloatware that periodically wakes it up to phone home. When used regularly, it’s not uncommon for a phone to drain within a single day.

    Sometimes I miss the simple, rugged designs - right up until I remember how much better smartphones are at literally everything else. Still wish companies would get the memo and focus on bigger batteries rather than smaller phones, though.