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Joined 5 months ago
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Cake day: June 29th, 2024

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  • As I understand it, the assertion is that the 1080p FPS is the same as 2k/4k FPS, assuming that you have an infinitely powerful GPU. So the 1080p FPS is your max potential FPS at any resolution with the CPU, and then you need to look at a GPU 2k/4k chart to see how much FPS it can achieve from that target. HWUnboxed also reasons that gamers are not blindly using ultra settings, so in real scenarios people are going to be lowering their settings to try to achieve a specific FPS target anyway. They also mention that lowering ingame settings doesn’t usually affect the CPU FPS benchmark.

    So in summary, the 1080p CPU benchmark is the ~highest possible target you can achieve, and then it’s up to your GPU and ingame settings to decide how much of that target you can reach. It’s a little more difficult to grasp and calculate mentally, but it prevents the 2k/4k benchmark data from showing what is effectively misleading “point in time” data that will not be useful if you have a different GPU or ingame settings. This is most clearly demonstrated by re-reviewing older CPUs in the future-proof section and showing that putting massive GPUs on old CPUs puts the FPS benchmarks of all resolutions to roughly the same value - i.e. the CPU doesn’t truly have an effect w/r/t resolution, it’s mainly just the GPU.




  • I’m still not sure I fully understand what’s going on at the low-level, but there is a “How it works” section on the debcow github page that at least made an attempt to penetrate my skull.

    Edit: I guess the main thing it’s doing is skipping the .tar archive extraction, and ref-linking the raw bytes from the .tar into new files? Extacting the .tar normally will create standard files, and those files would be reflink copied to the new location, but that still requires a more or less “normal file copy” during the .tar extraction. This really has greater implications for allowing generic reflinking from .tar archives, instead of just being limited to package installation. Could be interesting if it was handled automatically during .tar extraction. Or I could be misunderstanding, which is equally likely.


  • In my experience, installing Linux Mint onto just about anything is trivial. IMO, the learning curve is more about using a different operating system than it being pre-installed.

    That said, as long as you have a preconfigured distro like Linux Mint I think it’s about as easy to use as Windows or Mac. The main difference is that people are already used to how Windows or Macs work, and have forgotten there’s plenty of jank that they’ve learned to avoid. There are still things Linux could improve on w/r/t new user experience but I think the gap is getting smaller every year.





  • The previous person was worried that Valve wouldn’t be able to convince “a sizable chunk of users” to move to Linux because all of the software they sell is written for Windows. If we apply a little bit of critical thinking, we realize that Valve has actually already thought of this(!) and applied a different(!) solution that solves the same problem(!) without requiring “everyone to write software for something that’s not the platform nearly all users are running”. If you want to see Valve’s attempt at getting everyone to switch to Linux without using compatibility tools you should look into how successful their Steam Machine campaign was.


  • Nice, I’ll have to watch this. A quick skim through the YT comments says that it’s AMD drivers which is the only thing I could think of. Linux Mint 21 actually has an “EDGE” iso which has a newer kernel version, and Linux Mint 22 is instead going to track the latest HWE kernels, so my understanding is this type of hardware problem should be a thing of the past at least in Linux Mint’s world. I don’t know if Ubuntu has their own plans or not.


  • They’ve more or less already done that with Proton and DXVK. Nearly all Windows games “just work” on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they’re usually not well-done anyway; for now it’s better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.




  • “Escape hatch” specifically refers to the speculation that Valve is positioning themselves in a way that they can’t be forced into paying fees for existing on the Windows platform, and that if push comes to shove they can say they only support Linux now. This hasn’t happened yet, but it’s a strategic stance which will likely prevent it from even beginning to happen. This doesn’t have to do with the Steam Deck specifically; it was also part of their intentions with the Steam Machine and etc.


  • Maybe it needs to be more obvious that there are many ways to do things in Linux, and give new users a short “learning to learn” primer on how things operate differently in Linux-land, and where/how to look online for help. There are always first-boot popups but I imagine most people are conditioned to click out of them without even reading; forcing people to confirm a couple times that they want to skip “very helpful reading” may cut down on people that play the search engine lottery on what information they use for their first steps.

    Also semi-related, I hope that mainstream Linux eventually “un-stupids” computers for regular people again. I get the distinct feeling that Microsoft and Apple have, at least somewhat intentionally, imposed ‘learned helplessness’ onto average computer users. “Oh computers are magic no one knows how they work. We are the only wizards that could possibly understand them and we will sell you the solution.” Windows/OSX/iOS/etc are so locked down that people have rightfully learned over time that if they run into a problem, there really is no solution. I suspect that’s permeating into the new user experience on Linux where people will encounter one problem and throw their hands up and say “fucking computers” instead of using basic problem solving to try another approach.


  • Their rough new user experience is concerning though. From what they described I suspect many of their “problems” are not actually “real”, but it doesn’t really matter because they still ended up in a scenario where they thought there were problems. How did they end up thinking that everything must be done with terminal while using Ubuntu? I know in the last ~10 years there’s been a big focus on the new user experience, so what more can be done to prevent this? My gut says there are too many online resources that are confusing new users when they try to onboard themselves - especially resources that are old, written for other distros, or written for people who just want to find the command they can copy-paste to do something.


  • Gaming has been the only pathway to mainstream desktop since forever. I’ve been around for a hot minute and I remember that consistently, the “real Linux users” for years repeated “we don’t need gaming this is an adult OS go back to Windows and play with your toys” and then turned around and whined that no one wanted to use desktop Linux. Valve stepped in and casually created the year of the Linux desktop as a side-effect of just wanting an escape hatch for their business model. Now the casuals and elitists alike will have a better experience via the magic of Marketshare, and all it really took is not listening to people that don’t know what’s good for them.