M.A.S.H
M.A.S.H
If you spend the whole time sucking up to fascists, people are just going to cut out the middleman and elect one to run the place.
4k. Give me pixels.
I don’t understand why the entire region hasn’t wiped Israel off the map. They’re clearly expansionist, and are clearly going to keep bombing their neighbours a little bit at a time; why just sit around and wait?
Okay:
In 1948, just after WWII, the UK decided to carve a chunk out of Palestine and create a new state there, called Israel - as a Jewish homeland that would take all the refugees that the rest of Europe didn’t want to deal with.
Palestine was not happy about this - the land was taken without their consent, a great chunk of their country just taken from them by decree, backed up by a still highly militarized Europe.
Over the following decades, Palestine tried several times to take their country back, and each time got slapped down (since Israel had vast backing from UK/USA/Europe, both from postwar guilt and because Israel had a lot of strategic value as a platform from which to project military power in the middle east).
Cut to today, and Israel has expanded to take virtually the entire area, apart from some tiny scattered patches of land, and the Gaza strip - a strip of land 40km by 10km, containing most of the Palestinian population, blockaded by sea and land by the Israeli military.
Israel also runs an apartheid regime very similar to the old South African one - Palestinians have very few human or civil rights, generally get no protection from the Israeli police or military, while being treated as hostile outsiders that can be assaulted or have their land ‘settled’ at will by Israelis.
It has been decades since Palestine has had any kind of organised military, and it’s also not recognised as its own country by most of the world, so there’s virtually no way for it to push back, or to call on assistance.
In a situation like that, the only recourse is guerilla warfare, which often descends into (and is exploited by bad actors as) terrorist attacks. It’s a damn good way to farm martyrs, and this hugely serves Israel’s ends, since it can keep pointing to terrorim as justification for their ongoing oppression. Israel in fact provided a great deal of ongoing funding for Hamas, while blocking more moderate groups.
Back in October, a small organised group raided across the border from Gaza into Israel, killing about 1200 people and taking a couple of hundred hostages.
In response, Israel has killed over 40,000 Palestinans in Gaza - mainly women and children - systematically destroying the city’s infrastructure, water, power, food production and distribution, hospitals, universities and schools, bombing refugee camps and destroying the majority of all housing and shelter in the area. It’s also bombing humanitarian aid convoys, preventing food and medicine from reaching the people there. The death toll is expected to reach many hundreds of thousands, since people are already starving and there is no medical care available.
The rest of the world is wringing their hands about the ‘regrettable’ loss of life, while continuing to sell Israel all the weapons and bombs it needs to continue the genocide.
Fuck Israel.
NVIDIA RIVA 128
being alive
Yes, yes she is.
Someone once described her as machine girl’s furry alt account :D
Good lord, speak plainly.
That’s more of a swingers thing than a poly thing.
In the vast majority of poly relationships, people are in separate relationships with each of their partners.
Triads (and quads, etc) are hard-mode. They certainly exist, but they take skill and effort from everyone involved, and so are significantly more rare. And of those, probably only a minority are going to be into the whole group-sex thing in the first place so… not very often.
I spent about 20 years getting stuck in the past while the culture got away from me; I just hadn’t got into any bands since the early 2000s, and it was getting pretty sad.
I also have pretty bad ADHD - music fucks up my ability to concentrate on language-based tasks, so I can’t just play stuff in the background while I do something else - and sitting there staring through multiple songs in a row just isn’t going to happen.
So I had a great idea: turn it into a game.
I nuked my youtube data completely, started again from scratch, and set out, not so much to discover new music, but to train the algorithm to fetch me cool stuff. How well can I nudge the thing into a model of stuff I tend to like?
It’s adjustable to suit my attention span at the time - if I need the dopamine I just skim more, if I want to chill I let it play longer.
It fits into spare minutes of downtime at work etc.
I have discovered SO MUCH amazing new music, and my tastes have expanded in all kinds of directions. I’ve started not only recognizing but actually having opinions on bands I see on posters as I walk down the street, which is just plain ridiculous for me.
I have gone down some weird and amazing rabbit holes, from Armenian music to Femtanyl.
Probably the best thing I’ve ever done, srsly.
Sometimes the algorithm can get stale, and you end up with a streak of bland, safe stuff that all seems the same.
When this happens, find one of the many third-party playlist-shuffle sites (because the built-in shuffle is still horribly broken), and feed it either your main playlist or some of the genre-specific ones you feel aren’t getting enough love, and listen through a bunch of songs there to dredge up the silt. (you may need to open them in separate tabs; the embed doesn’t always update your watch history properly). And this is why the lists need to be public, so third-party sites can browse your playlists.
I mean for god’s sake, you had a spell in each hand but they didn’t do spell combos.
cmon man
oh no, not implications.
Ah yes, opposing genocide is a radical far-left position. Of course.
Who says you need punishment at all?
The vast majority of misbehaviour is down to poorly-developed coping skills. Which kids have, because, y’know, they’re kids.
We all do stupid shit we know we shouldn’t, even when we know it will lead to bad outcomes for us, because fuck it.
Work is stressful, fuck it entire pizza for lunch. I’m sad and lonely, fuck it I’m calling my ex. I have a shitty headache, fuck it imma chew this stupid customer out. Omg I need to know what happens, fuck it I’m binging the rest of this series at 1am on a work night. Partyyyyyyyy fuck it lets finish the entire bottle. And so on, and so forth.
Emotion management and impulse control is a learned skill, especially when you have to integrate it with all the social stuff. People have decades of experience, and they still fuck up.
What the flying fuck do you expect from a little kid? They’re hilariously incompetent at literally everything; why do you imagine that they’d be automatically perfect at probably the most difficult complex and nuanced skillset there is? They need strategies for dealing, they need experience recognising that they need to deal, and they need time to develop enough emotional resources to take the strain.
And since when did anyone get better at learning any skill when every slipup leads to some asshole deliberately inflicting pain and/or misery on them?
That’s not how you draw a dog, Emily. :thud: You made me do that.
You missed the ball, Billy. Now you don’t get fed.
No, Kate, 5 x 8 is not 42, now I’m going to throw out all your toys.
It doesn’t work like that. People need to learn from their mistakes just as much as from their successes - which means a safe environment with support and feedback, not anxiety, fear, pain and shame.
When my kid was about 6, he had the worst time with video games. He would get frustrated when he lost, frustration would make him worse at the game, he’d start losing more and more, get even more frustrated and he’d spiral into a meltdown and storm off in rage and floods of tears and be absolutely miserable for ages.
Getting angry and melting down because you lost at a video game is entirely unacceptable behaviour, but just heaping more misery on him for doing it would have been not only highly counterproductive but a complete dick move as well.
So instead of doing that, I taught him how to manage the emotion - how to recognise the feeling of frustration, how to recognise when it was building up past his ability to handle, and then to step back and take a break until he was out of the red zone before getting back to it. It took trial and error and a whole bunch of practice, but by god it worked.
Once he got the hang of managing it, not only did the meltdowns stop, but the breaks got shorter and rarer as he smoothed out the curve and got to practice increasing his tolerance without catastrophic failure blowing the whole thing up. Before long he was actively seeking out the most ridiculous rage-games like Super Meat Boy and VVVVVV just to revel in it (and beating the shit out of me at them too, little tyke).
And this principle generalises across the board. Teach them to manage the gigantic emotions and impulses that assail them from all sides. Give them a strategy for dealing with them - and when something gets past them, acknowledge the failure, make restitution if necessary, then postmortem what went wrong and how to handle it better next time. They may not like the process, but that’s worlds away from deliberately inflicting shit on them for the sake of it.
They absolutely do need the feedback, you can’t just give blanket approval to everything and expect results - you just keep it constructive. It’s that simple. Unconditional love and they need to do better than that what the fuck little dude.
And when they’re too little to reason about stuff, that’s what the Parent Voice and judicious use of Death Glare is for. You don’t need to yell, you just go full Mufasa on them as necessary. There’s a couple of cheap tricks you can use to de-escalate threenager tantrums, mostly by interrupting the self-talk loop.
And it works. My kid got all the way through the school system without ever getting in any kind of trouble; I don’t think I needed to even tell him off about anything past the age of 10 or so. We have a great relationship, I never had to be a dickhole to my kid, and I never relied on intimidation to maintain authority through his childhood, it just naturally tapered off into mutual cooperation as he got older.
Knowledge is justified true belief.
You can’t know whether you have it or not.
But they continue to suck his dick regardless.
Obviously ideas of fun vary; people are allowed to enjoy things I don’t like :)
Also I’m not rampantly disagreeing with you here, just picking at the edges for discussion because it still doesn’t sit quite right in my head.
It’s just… sometimes I feel like the implementation of complexity in these things is just kind of lazy, comparable to adding difficulty by making enemy bullet-sponges. It’s certainly more work to defeat them, but is that work rewarding?
Consider the annoyance that triggered this whole post.
In grim dawn, mid way through elite. I had some gloves with fairly miserable specs for my level, but they were providing most of my vitality res. Can I change them out?
Well there’s some with better overall specs but no vitality but they do have a lot of fire res, so I could swap those in, then the ring I was getting lots of fire res from could go, and there’s one with some vitality but unfortunately no poison, so let’s see, I do have a helmet that …
spongebob_three_hours_later.jpg
… but now my vitality is three points too low to equip the pants, oh fuck off. How is this fun?
Finding a reasonable solution doesn’t make you feel clever, and making an awkward compromise doesn’t feel like a justifiable sacrifice, it feels like you finally got too exhausted to search through more combinations and gave up. You can’t really look forward to getting better gear to fill a gap, because you’re going to have to go round and round in circles again trying to build a whole new set around the deficiencies that come with it.
It’s like debating against a Gish Gallop - taxing to keep up with but without any real sense of achievement.
And honestly it doesn’t feel like that’s really intended to be the real gameplay. If the genre is really a build-planning-combinatorics game with a bit of monster-bashing on the side, where’s the quality-of-life UX to go with it? Where’s management tools to bring the actual problem-domain to the fore? Where’s the sort-rank-and-filter, where’s the multi-axis comparisons? Where’s the saved equipment sets? Why is the whole game environment and all the interface based around the monster-bashing, if that’s just the testing phase? And if navigating hostile UX is part of the the challenge, then again I say that challenge is bad game design.
And all the layered mechanics across the genre feel like that: bolted on and just kind of half-assed, keeping the problem-domain too hard to work on because of externalities rather than the innate qualities of the problem itself. I know, let’s make the fonts really squirly and flickery so you can only peer at the stats for five minutes before you get a headache, that’ll give people a challenging time constraint to work with.
Did you ever play mass-effect: Andromeda, with the shitty sudoku minigame bolted on to the area unlocks? You know how that just… didn’t make the game fun?
That.
Also it seems to me that if the prep-work was really the majority drawcard, we’d be seeing a lot more football-manager-like tweak-and-simulate loops, if that’s what they were going for. Build your character, let it bot through the map (or just do an action montage), then come back with a bunch of loot and XP to play with before sending it out again.
I think an ideal game would hit all three kinds of satisfaction: tactics/graaagh, exploration/harvesting and mastery/optimisation. And ideally, each of those three targets would be free of external complications and left to focus on their own innate challenge and rewards.
I know that’s easy to say and hard to do… I’m just surprised that we haven’t got signficantly better at it in the last couple of decades.
I’ve played the crap out of both; they’re really good.
And that’s entirely valid; like I say, stardew gameplay is immensely satisfying in and of itself.
I just feel like all these other mechanisms in arpgs are thrown on top to try and disguise the nature of the thing, and it’s that disparity that leaves people jaded.
Stardew doesn’t have an endless progression of increasingly fell and eldritch vegetables that need you to constantly grind for upgrades just to tend to them. You water things in one click all the way through, and that feels good; you don’t need to chase a sawtooth pseudo-progression in order to be satisfied.
Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character, or drown you in overly complex interactions so you can’t usefully plan in your head; there’s complexity there, but of the kind that opens up more options.
It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.
Why is that?
Why does gory-stardew need all those external obfuscations, when the normal kind doesn’t?
How could you make a gory-stardew that’s comfortable in its own skin?
Spoken like a person who isn’t forced to use JIRA