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Cake day: March 18th, 2024

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  • Yeah, you nailed it. Hitman in particular is a weird one, because you can play through every level start to finish without the online checks, but the online unlocks allow you to keep replaying them with new loadouts, starting points, targets, etc. The extra content is a major part of the appeal. Fortunately for preserving those games, the community has reverse engineered the servers, but that doesn’t make me want to reward IO Interactive with my money for making it so that I need to rely on community fixes.


  • You do what you want. My headache right now is that I can’t tell if any multiplayer game I buy will be playable indefinitely into the future, and this is a headache I have with both of those stores. At least I know the single player stuff on GOG will be mine with far less effort than relying on a community maintained wiki somewhere for Steam. That you can name a select few examples that were immediately caught doesn’t shake my faith in what GOG promises on the tin. CDPR is just a matter of one hand not talking to the other, not trying to sneak a fast one by people.
















  • If you say so. I can tell you I’ve been tracking my times pretty judiciously in the past year. For each of those Borderlands games, my times were:

    • Borderlands 1: 23h17m
    • Borderlands 2: 35h15m
    • Borderlands: The Pre-Sequel: 22h21m
    • Borderlands 3: 35h25m
    • Borderlands 4: 28h26m

    So I guess Borderlands 2 wasn’t longer, like I may have remembered it. In each case for the above, I basically just did enough side missions to keep pace with the recommended level of the next main story mission, which amounted to a few hours per game. All of those times include the DLC except for Borderlands 4, and the DLC is also very similarly sized and paced across games.