• 0 Posts
  • 234 Comments
Joined 2 years ago
cake
Cake day: June 23rd, 2023

help-circle
  • There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

    Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

    I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).











  • I‘m just spending 5 bucks for Welkins, swiping is for when you really want a character and have nothing left. But even then you drop one Mario Kart World and that should get you what you want. I have no idea what the point in whaling is, there‘s nothing hard in the game that needs it, there‘s nothing that even needs constellations. Maxing out a character just makes their numbers bigger (which isn‘t needed, see above) and doesn‘t change anything about their gameplay. I really don‘t get it.

    But since you‘ve just started, you‘ll notice that eventually you won‘t be swimming in resources anymore. Still, you should be able to get a character every other patch even if you‘re unlucky. I guess the biggest opening people give for swiping is banking on „winning“ the 50-50, and then they don‘t win (duh) and then they’re frustrated and force it. As for why they’re swiping a grand and upwards into C6, I have no idea.

    I can only speak for ZZZ, WuWa, and Genshin though. I‘m not in the picture with any of the others.








  • Performance is utterly ridiculous, straightup the worst I‘ve ever experienced from a visuals vs hardware load standpoint ever. It runs almost as bad as CP2077 on ultra raytracing for me - but without any raytracing and on medium settings.

    Also, try running the game at native without any upscaling or anti-aliasing; not for performance sake, but just to see what the game looks like „raw“: It‘s incredibly noisy, the upscalers have to work miracles with that input.

    It is hands-down the best MH gameplay-wise though. My biggest gripes with the series (played the other entries for like 600hrs) were always how long you‘re stuck in animations and how stiff the attack animations are, often leading to missed attacks (or even finishers) because my character refuses to turn an inch to the left during a combo.

    The „aim“ button fixes this completely and recovery animations don‘t seem to take ages anymore either. In World when I get hit I have time to literally put my controller down and facepalm for messing up (in Rise you can „wiredash“if you have charges), not in Wilds though.

    As an LS main, I absolutely vibe with the new moves it got and the wound system is also very intuitive and accesible.

    The story is pretty meh IMO as in every MH I‘ve played, they seemingly did put a lot of budget into those cutscenes though, they look good. I ended up skipping towards the end regardless, and I can’t help but feel half the cutscene budget would have been better off used for engine work.

    I saw a bunch of complaints that the game‘s too easy, which I don‘t disagree with but first of all: Tempered Gore. Second of all: Wait for the expansion, the base game is always easier and then the expansion knocks our teeth out.

    If I can run Wilds at a stable 60 in performance mode on high settings (should be doable on a 3080), it‘ll be in my top10 fav games ever, but since it runs like total ass, I prefer World still. This is my opinion on the game.