• 0 Posts
  • 167 Comments
Joined 1 year ago
cake
Cake day: June 23rd, 2023

help-circle




  • I loved Rocket League, was top 1%, and quit it because of the casual game ban you eat when leaving poorly matched games. I already wasn‘t playing ranked anymore cause I reached my goal so I just liked to play casual games.

    I didn‘t mind people leaving casual games or leaving myself cause the outcome of the match didn‘t matter, what mattered was whether it was a well-matched game that was fun to play or not. And if it wasn‘t, you left and went back into queue, and it took like five seconds to match a new game.

    Which is also why I didn‘t mind if my team was leaving. I just shrugged, went into a new queue, five seconds later I was back in the game.

    But nah, nowadays devs gotta have this weird obsession over forcing people to play matches out even if there‘s no stakes other than whether you‘re having fun or not even though there‘s no victims here with the outcome being irrelevant and the queue timers being super low. It also doesn‘t matter how much time into a match has passed, the game‘s the same at minute 1 as it is at minute 3 or 5, you‘re not losing progress as in a MOBA or RTS match.

    It breeds toxicity too: Instead of leaving, people now feel forced to stay, so they‘re just in there, pissed off, and take it out on their teammates.

    Just allaround a dumb change likely initiated by a vocal minority of the playerbase.

    Like, fuck quitting ranked games, but casual? Unnecessary.

    Rant end. This change annoyed me af too when it happened, so I can definitely relate to OP.

    EDIT: I do think there‘s worse offenders with regards to the post’s topic though. Ubisoft, EA, anyone using Denuvo or patching in mtx after launch, Paradox and their crazy dlc policy, KOEI and their crazy dlc policy for DOA (and probably other stuff), etcetc



  • I‘m considering getting Sizeable and the collection of all the games the Hook guy has made - so basically a buncha puzzle games. I‘m also looking at Psychonauts 2 and the „new“ NFS cause both are five bucks so I‘m like what the hell why not. And Hotline Miami 2, I‘m in the mood for some senseless violence. To top it off, Streets of Rogue and The Messenger. All of it together would come in at exactly 29.99 for me lol

    There‘s other games I want more, but they‘re all still more expensive (or close to) than this whole bundle so it‘s not really worth it IMO considering the amount of games I still got anyway.







  • Everyone can have their own opinion, but I also encourage everyone to form their own opinion.

    In my book the game‘s a fantastic 7/10 cozy game. I don‘t think the game‘s passionless at all. Every Friday evening I‘m in the bar checking what the townfolk is up to and the content is already enough for me to be satisfied for the ten-ish bucks I‘ve paid, the promise of future content is just the cherry on top.

    I wouldn‘t recommend this over SDV to someone who hasn‘t played SDV yet, but for someone who‘s done with it, I‘d recommend giving Mistria a shot. Not every game has to be a 200 hours timesink for me, and an hour in Mistria before bed is really just cute, fun, and relaxing - a great cozy game.


  • Some games just put in bs achievements like these to tempt people who care about that to cheat or waste their time to a degree that would make anyone shake their head.

    I think achievements should be a framework that ensures the player has the ability to verify whether they have seen all the content the game has to offer (think secrets or easter eggs, hard to find sidequests) and as such had the full experience. You got platinum? You’ve seen it all, thanks for playing, see you in the next one! They shouldn‘t be frustrating or disrespectful to the players time.

    Arguably even difficulty achievements aren‘t great in terms of accessibility, although I do understand that those are quite literally „achievements.“

    This is just my own stance on them.