

That‘s the same list from give or take a month ago, is it not?
That‘s the same list from give or take a month ago, is it not?
In mine it‘s alright but could be a lot better.
The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.
I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.
Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.
It doesn‘t look sexy but it might have a more comfy, ergonomic grip to it compared to Switch (for sure) and maybe the Deck from the looks of it. I‘d like to hold one and find out.
I don‘t think they‘ll get removed, they just can‘t get into the game until they verify
Edit: I stand corrected, that‘s gonna create some angry posts down the road, no doubt
Why did Codemasters have to join fucking EA to begin with…
I enjoy it, I don‘t (allegedly) 100 bucks enjoy it though. I‘ll wait for a few years and grab it on sale. And ngl, I‘ve grown pretty tired of triple digit playtime games anyway.
No way EA manages to kill Codemasters this quickly after acquisition, right? I know there‘s other games they‘re working on, but especially nowadays announcements like these get me worried immediately. I like their not-too-sweaty racing games and cringed hard when EA bought them, please don‘t run them into the ground, EA.
I rly wanna know if it ll run on the Deck then… As I understand it, the anti-cheat is stopping that at the moment, no?
I‘m just spending 5 bucks for Welkins, swiping is for when you really want a character and have nothing left. But even then you drop one Mario Kart World and that should get you what you want. I have no idea what the point in whaling is, there‘s nothing hard in the game that needs it, there‘s nothing that even needs constellations. Maxing out a character just makes their numbers bigger (which isn‘t needed, see above) and doesn‘t change anything about their gameplay. I really don‘t get it.
But since you‘ve just started, you‘ll notice that eventually you won‘t be swimming in resources anymore. Still, you should be able to get a character every other patch even if you‘re unlucky. I guess the biggest opening people give for swiping is banking on „winning“ the 50-50, and then they don‘t win (duh) and then they’re frustrated and force it. As for why they’re swiping a grand and upwards into C6, I have no idea.
I can only speak for ZZZ, WuWa, and Genshin though. I‘m not in the picture with any of the others.
I second this, it‘s not 4x but it might just be what OP is looking for regardless. Paradox‘ DLC policy hell is something to be aware of before jumping in without a doubt
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I‘ve basically spent 17 bucks a month for 650 games and countless hours of fun, it‘s alright. I‘d be way more disappointed with myself if I looked at my League spending
I wonder what Steam was on with those updates
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I wanna see what the price is and what reviewers think of the screen and I might get one and sell my Switch OLED.
However, with these game prices I sure as hell am not getting any games, I‘ll play through my backlog games which I‘ll also check whether and which will get updates. It‘d be really nice if the games I have that play at 30 fps would play at 60 and at 1080p native. Maybe I’ll get physical copies of Switch 2 games heavily discounted later on.
Performance is utterly ridiculous, straightup the worst I‘ve ever experienced from a visuals vs hardware load standpoint ever. It runs almost as bad as CP2077 on ultra raytracing for me - but without any raytracing and on medium settings.
Also, try running the game at native without any upscaling or anti-aliasing; not for performance sake, but just to see what the game looks like „raw“: It‘s incredibly noisy, the upscalers have to work miracles with that input.
It is hands-down the best MH gameplay-wise though. My biggest gripes with the series (played the other entries for like 600hrs) were always how long you‘re stuck in animations and how stiff the attack animations are, often leading to missed attacks (or even finishers) because my character refuses to turn an inch to the left during a combo.
The „aim“ button fixes this completely and recovery animations don‘t seem to take ages anymore either. In World when I get hit I have time to literally put my controller down and facepalm for messing up (in Rise you can „wiredash“if you have charges), not in Wilds though.
As an LS main, I absolutely vibe with the new moves it got and the wound system is also very intuitive and accesible.
The story is pretty meh IMO as in every MH I‘ve played, they seemingly did put a lot of budget into those cutscenes though, they look good. I ended up skipping towards the end regardless, and I can’t help but feel half the cutscene budget would have been better off used for engine work.
I saw a bunch of complaints that the game‘s too easy, which I don‘t disagree with but first of all: Tempered Gore. Second of all: Wait for the expansion, the base game is always easier and then the expansion knocks our teeth out.
If I can run Wilds at a stable 60 in performance mode on high settings (should be doable on a 3080), it‘ll be in my top10 fav games ever, but since it runs like total ass, I prefer World still. This is my opinion on the game.
The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times
I always thought CIV was „that game“ for me until I played CK3 and realized that what CK3 does was what I had looked for in CIV but had never really gotten
There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.
Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.
I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).