That’s not creepy or weird, that’s horrifying.
That’s not creepy or weird, that’s horrifying.
Except “mass” is not useful by itself. It’s not a chair factory where more people equals faster delivery, just like 9 women won’t deliver a baby in a month. I wish companies understood this.
Ok, but the comment thread is about people preferring Bluesky to Mastodon, hence my confusion.
Isn’t the format literally just Twitter?
Are you complaining that older versions of Java don’t have the features of newer versions of Java…?
For me, as primarily a backend dev, the argument was that it’s a framework, unlike React, so you get an everything-in-one solution which is quite easy to setup and use.
Given that Google still hasn’t killed this one yet, it’s also a mature platform with plenty of articles online on how to use it.
IIRC the license was also better than React’s, at least last time I checked.
Not sure on what the landscape looks like today, but when I was making the choice, the internet didn’t seem to consider other solutions to be competitive with either React or Angular.
Over my dead body.
FYI there’s a fully playable unofficial port for Jak 1 and 2, and they’re working on the 3rd one: https://opengoal.dev/
I’m fairly sure the crouch jump is part of the Half-Life 1 tutorial level.
I just beat this level yesterday!
It becomes easy… Once you know what the tricks are supposed to be, which the game doesn’t tell you at all.
For me, these were the tips I needed:
Supposedly the PSX version also has a video in the options menu which shows you a dev completing the course, with button prompts on screen.
Oh, and there’s a cheat code in-game to skip this level entirely.
First part of the article sounds like what I’d expect.
The second part makes me wonder if this research was sponsored by some company which provides “Prompt Engineering” training.
Hopefully this will enrage the users enough to go and actually vote against Trump.
Does this really make it any less worthy of criticism, though…?
Interesting! Out of curiosity, what is the source? Is there a breakdown per role?
Even if you have a full-time role for continuously auditing the infrastructure (which I would say is the responsibility of either a security officer or a devops engineer), you still didn’t show how that needs a 15-person team, and an otherwise-untouched infrastructure should just keep on working (barring sabotage), unless someone really messed something up.
If CI builds or deployments keep randomly failing at your place, that’s not an inescapable reality, that’s just a symptom of bad software development practices.
This sounds like the devs are personally, sword and shield in hand, defending the application from attacks, instead of just writing software which adheres to modern security practices, listening to the Security Officer and occasionally doing an audit.
This comment smells of outdated software development practices.
There are good reasons to dislike Telegram, but having “just” 30 engineers is not one of them. Software development is not a chair factory, more people does not equal more or better quality work as much as 9 women won’t give birth to a baby in a month.
Edit:
Galperin told TechCrunch. “‘Thirty engineers’ means that there is no one to fight legal requests, there is no infrastructure for dealing with abuse and content moderation issues.”
I don’t think fighting legal requests and content moderation is an engineer’s job. However, the article can’t seem to get it straight whether it’s 30 engineers, or 30 staff overall. In the latter case, the context changes dramatically and I don’t have the knowledge to tell if 30 staff is enough to deal with legal issues. I would imagine that Telegram would need a small army of lawyers and content moderators for that. Again, not engineers, though.
Ah yes, advocating for basic human dignity is now “not understanding basic ideas about economics”, and none of the SIX different solutions I provided (which I didn’t invent myself, btw) could ever work in any capacity.
I won’t be continuing this conversation, as it is clearly not productive.
Kinda disappointing. I was hoping for a single-player-focused title.