I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Me: Mom can we have Ghost of Tsushima?
Mom: We have Ghost of Tsushima at home
Not even confident of beating an early access game
It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode
Since I don’t see it Return of the Obra Dinn is one of the best games ever made, and done by 1 guy
What’s the name of the game?
Could be cool as a new way to differentiate from AAA. One i for a solo dev, ii for a small team and iii for big indie devs
Opinion from someone not into live service games. I’ve played Destiny and found the story pushes you along, a lot of interesting set pieces and bosses and expansive world, but that’s on a whole different budget.
Helldivers gets the core gameplay there, but it’s very grindy. You essentially loop into a small flat world without any landmarks and use the mini map to head to the objectives. Which are mostly kill stuff. You interact with a console sometimes.
The meta game is just unlocking new weapons and costumes. You do get early taste of better weapons if you team up with higher level players
The game is most fun in a team, solo is good to learn the ropes but gets tedious quickly. There are no roles or tactics like in Deep Rock Galactic
Enemy variety at least for my brief time playing is very low, there are 2 archetypes, varying from small mobs to the standard armoured large dude or charging monster.
The tutorial is fantastic and hilarious but that type of writing isn’t brought up again.
I would say wait for more content patches. Vehicles, more enemy types, linear worlds or more interesting objectives would drive up the variety and replayablity
I think Dave the Diver and Against the Storm gave me carpal tunnel. Not sure how since I was probably more relaxed in Re4
It’s the new Daryl in France spinoff, escorting a young girl this time, wonder if she has the cure
It hides the best part behind the trailers. Trailers - walking simulator.
Real game. Hiking, offloading, mountain climbing, base building, rocket launches powered by human blood, sci fi/fantasy global events
Good point, but Returnal is on PC and you can play with mouse kB, Demon Souls is a remaster of something I played on PS3 which blew my mind then. And FF16 has mixed reviews. I’m more into FF7 part 2, but the complete dlc edition will eventually reach PC as well.
This smells like WB making the game instead of Rocksteady. Arkham made you feel like Batman. Here you have Captain Boomerang and a Shark man using guns?!
Can’t even configure assistants to call them “Computer”
Up to 50 hours in it. Feels like a chore sometimes, when the runs don’t end with a bang, but with a slow steady growth or last spurt of opening a cache, they could improve the audio or visuals there.
The progression is unnecessarily slow, would have been ok with a 40 hour experience instead of a 100 hour one.
That’s the key part of the game, people who grew up with the books and movies could play the game as a virtual world, the relaxing mini games and basic combat is an afterthought
I think Against the Storm gave me carpal tunnel. The game itself is fine, but by the nature of it, you don’t complete your cites and the run ends abruptly. The hub world doesn’t feel inviting or rewarding, as much as they tried. Maybe a few tweaks would get it from good to fun
That’s disingenuous, Starfield was universally critically panned.