My group is roughly about to head to space for the first time or launch our first rocket so that’s exciting
My group is roughly about to head to space for the first time or launch our first rocket so that’s exciting
It was kickstarted a decade ago with release dates which they’ve never kept thanks to a constant modification of what a release looks like - namely splitting the MMO-like Star Citizen out from the single-player blockbuster Squadron 42 - as well as scope bloat. A lot of people originally kickstarted the game (mostly for what we now call Squadron 42 + some multiplayer thing) but now a decade on, the MMO-like Star Citizen is seemingly the priority project and most of the people who are currently funding the game are primarily interested in that.
After hundreds of millions of dollars of funding, it seems clear that Squadron 42 in particular is in development hell as it still can’t seem to make it to market. Star Citizen, while playable, teeters back and forth from basically unplayable to playable and all “progress” is subject to wipes.
Former PlayStation exec who left in 2019 before the PS5 launched.
While the writing was on the wall that creativity was leaving the AAA space, PlayStation was still the AAA darling which didn’t really mess up.
The real question is if you’ll be able to purchase one of the 17 they’ve produced or if you’ll have to wait for their limited edition translucent version in a year.
Getting an N64 + a RetroTink to upscale costs the same or more than this Analogue product (depends a lot on the N64 and RetroTink you buy). This is actually a fairly good value. I’m shocked Analogue priced it where it is considering that the Pocket is FOMO-sold and pricey.
In this vein, Fastmail and Kagi Search as well.
Those EXT4-fs write access unavailable errors look spooky. Should probably do some standard Linux FS testing (fsck)
I’ve not had to recover anything from a raspberry pi SD card, but in the case you start from scratch - and considering it’s upset at write access - you may be able to plug it into another machine and at least salvage bits of its configuration that way.
If anyone has the git repo downloaded, they have a copy of it (from when they last pulled)
I think Pretendo is 3DS. For DS it’d likely be Wiimmfi.
Yeah, GameFreak figured out the casino stuff wasn’t a good idea in gen 4 (HeartGold/SoulSilver) and replaced slots with Voltorb Flip outside of Japan, and otherwise closed the game corner in subsequent titles. In Pokémon: Let’s Go (Gen7) the player receives Porygon from a random person instead of needing to grind coins in the casino. Would be interesting to see if they could/would hack in that change.
I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.
We certainly can. NVIDIA’s CEO realizes that the next buzzword that sells their cards (8K, 240hz, RTX++) isn’t going to run at good framerates without it.
That’s not to say AI doesn’t have its place in graphics, but it’s definitely a crutch for extremely high-end rendering performance (see RT) and a nice performance and quality gain for weaker (hopefully cheaper) graphics cards which support it.
As a gamer and developer I sort of fear AI taking the charm away from rendered games as DLSS/FSR embeds itself in games. I don’t want to see a race to the bottom in terms of internal, pre-DLSS resolution.
Bring back /r/place
All of them are great but I really have to call out Halo: Reach as being an absolute narrative masterpiece.
There may be more people watching Deadlock than there are watching and playing Concord today based on available data and reasonable extrapolation. Valve continues to market in a unique way that works.
I think it’s just Tim Sweeney’s way of saying, we will adjust our approach in the future, like what any publicly traded CEO would do.
Epic Games is a private company.
If it were public, they would not let Sweeney throw (large amounts of) money into the shredder like he tends to do.
I bought a Tesla Model 3 back when they were new and I like Halo, so I named it “Silent Cartographer” for both being quiet and going places. It’s wordy AND nerdy, so I don’t really refer to it by its name.
My guess is building hype, probably.
I’ve seen no indication Valve is upset at what has transpired besides banning the person who shared information, which is the exact same thing they do to random people who (mistakenly or otherwise) stream the game on twitch/youtube.
Valve absolutely knows if they want Deadlock to be an absolute secret, they need to issue NDAs. They didn’t, so it must be something else.
Valve isn’t really angry as far as I can tell, or have heard. They’re about as angry as any other person which goes and posts this stuff online: revoking access. If Valve wanted to expand their testing userbase without people leaking it online, they would have sought NDAs and other legally-binding agreements with testers and - by extension - journalists who can test the game.
It was not someone from management who said this, it was one animator on the team who had already stopped working at Firewalk and was on Twitter referencing people hating on the game in their twitter thread where they were celebrating the work they and their teammates had done.
Still, sounded quite general and is an unwise thing to say publicly.