artificial gestation
The word “matrix” literally means “womb” in its older sense.
I write code and play games and stuff. My old username from reddit and HN was already taken and I couldn’t think of anything else I wanted to be called so I just picked some random characters like this:
>>> import random
>>> ''.join([random.choice("abcdefghijklmnopqrstuvwxyz0123456789") for x in range(5)])
'e0qdk'
My avatar is a quick doodle made in KolourPaint. I might replace it later. Maybe.
日本語が少し分かるけど、下手です。
Alt: e0qdk@reddthat.com
artificial gestation
The word “matrix” literally means “womb” in its older sense.
Yep. It’s Garden of Words. I just skimmed through my copy and this image is from about 18 minutes in.
I don’t know if there are any existing implementations that work well enough yet for it to actually be relaxing, but it might be possible to set up a hands-free IF experience by hooking up speech-to-text and text-to-speech tools to the game.
What I’d do is set up a simple website that uses a little JavaScript to rewrite the date and time into the page and periodically refresh an image under/next to it. Size the image to fit the remaining free space of however you set up the iPad, and then you can stick anything you want there (pictures/reminder text/whatever) with your favorite image editor. Upload a new image to the server when you want to change the note. The idea with an image is that it’s just really easy to do and keeps the amount of effort to redo layout to a minimum – just drag stuff around in your image editor and you’ll know it’ll all fit as expected as long as you don’t change the resolution (instead of needing to muck around with CSS and maybe breaking something if you can’t see the device to check that it displays correctly).
There’s a couple issues to watch out for – e.g. what happens if the internet connection/server goes down, screen burn-in, keeping the browser from being closed/switched to another page, keeping it powered, etc. that might or might not matter depending on your particular circumstances. If you need to fix all that for your circumstances, it might be more trouble than just buying something purpose built… but getting a first pass DIY version working is trivial if you’re comfortable hosting a website.
Edit: If some sample code that you can use as a starting point would be helpful, let me know.
Yeah; I also tried subbing in case that kicks off federation and searched a few titles to see if they ended up in random incorrectly as well (stuff like that happens sometimes with kbin). The magazine has seen a few microblogs mentioning the channel, and it clearly picked up the avatar/icon, description, etc. somehow, but doesn’t seem to be getting any videos as threads/posts and I couldn’t find any floating around disconnected either. I think kbin most likely doesn’t understand what PeerTube is publishing through AP, but there could always be federation weirdness or something.
Doesn’t seem to work right on kbin, unfortunately, although it does show up as a magazine: https://kbin.social/m/thelinuxexperiment_channel@tilvids.com
[coreutils-announce] coreutils-8.31 released [stable]
stat now prints file creation time when supported by the file system,
on GNU Linux systems with glibc >= 2.28 and kernel >= 4.11.
https://lists.gnu.org/archive/html/coreutils-announce/2019-03/msg00000.html
(found thanks to this blog post titled “File Creation Time in Linux”)
The attached picture says 133 qubits, so whatever that chip is (edit: Heron) it’s not this thing.
IBM’s post (that the article links) says:
Breaking the 1,000-qubit barrier with Condor
We have introduced IBM Condor, a 1,121 superconducting qubit quantum processor based on our cross-resonance gate technology. Condor pushes the limits of scale and yield in chip design with a 50% increase in qubit density, advances in qubit fabrication and laminate size, and includes over a mile of high-density cryogenic flex IO wiring within a single dilution refigerator.
So, it sounds like this is actually another fridge sized system.
It looks like this is the pre-print of the paper (“The Impact of Imperfect Timekeeping on Quantum Control”) in the journal the article links: https://arxiv.org/abs/2301.10767
Possibly also relevant from some of the same researchers: Fundamental accuracy-resolution trade-off for timekeeping devices
Interesting. The code format doesn’t work on Kbin.
Indent the lines of the code block with four spaces on each line. The backtick version is for short inline snippets. It’s a Markdown thing that’s not well communicated yet in the editor.
This story may be amusing, but it’s actually a serious issue if Apple is doing this and people are not aware of it because cellphone imagery is used in things like court cases. Relative positions of people in a scene really fucking matter in those kinds of situations. Someone’s photo of a crime could be dismissed or discredited using this exact news story as an example – or worse, someone could be wrongly convicted because the composite produced a misleading representation of the scene.
Pokemon (1st gen and 2nd gen – plus some of the spin-off stuff from that era to a lesser extent) captivated me in a way no other games have before or since. Honestly, I hope nothing ever grabs me that hard again; it’s kind of scary how obsessed I was in retrospect.
A number of N64 games also made a big impact on me. Majora’s Mask was probably my second favorite game (after Pokemon) for many years. (OoT made an impression too, but I played MM first.) I loved the music in Diddy Kong Racing. I got 120 stars in Mario 64, and when I tried it again as an adult, I really appreciated how short and to the point levels could be (not that I played that way as a kid) – also the camera in that game sucked. Castlevania: Legacy of Darkness kind of disturbed me a bit as a kid, but it’s probably the first game I encountered a sort of “New Game Plus” in, which was neat. (People have since told me that’s the “black sheep” of the series and that it’s really weird that that’s the only one I’ve played significantly.)
Duke Nukem 3D was the first game I modded, I think (very simple graphical stuff). Definitely wasn’t age appropriate but I played the heck of it anyway. Didn’t really get much into other shooters other than playing through the main game of Perfect Dark on N64 and playing split-screen Golden Eye with friends.
I also played a lot of Sim\ games – particularly SimCity 2000, SimEarth, and SimTower. Also had a bunch of others like SimFarm and even some of the more obscure ones like SimSafari. Streets of SimCity and SimCopter being able to load SC2K maps was really neat though. Played a fair amount of other city builders and simulation games like Caesar III and Roller Coaster Tycoon too. My parents probably hoped I’d become some sort of business manager. :p
I had a lot of creative tools back then as well which I treated as not-that-different from video games. Various Kid Pix programs (one of which had a bunch of odd video clips integrated – including a short documentary about jackalopes of all things), Kid’s Studio, Digital Chisel, some version of HyperCard, etc. Game Maker – which I found around the year 2000 back when it was still on www.cs.uu.nl – ultimately led me to being a professional programmer.
My understanding is that Lemmy bot accounts generally do not federate over to kbin. If you want to see an example of a bot making regular posts, you can check out shinobu@ani.social. Prior to the lemmy.ml/ani.social defederation it posted in anime@lemmy.ml – i.e. go to https://lemmy.ml/c/anime sort by new and look like 10-ish pages back (currently) and you should see a bunch of bot posts (sometimes drowning out posts from real people). You can see it posting to https://ani.social/c/episode_discussion currently as well; there are a lot of bot threads and very few comments. When the bot had an outage a while ago (prior to the defederation) there was a discussion with various opinions on the bot and how/if it should operate. I think I’ve also seen another thread about it as well with more discussion, but I’m having trouble finding it again.
Edit: Just remembered another example. @ITNbot is a kbin bot (on a non kbin.social instance); you can see its behavior here – https://kbin.social/m/ImproveTheNews@fedinews.net – I blocked it a while back since seeing all its threads in new was bugging me at the time.
For what it’s worth, even though I don’t agree with you, I think this is an interesting post and discussion, so I’ve upvoted it. Thank you.
most people hate ai
I don’t think that’s true. There’s a lot of concern about it – particularly regarding companies scraping the everloving shit out of the internet and then reselling what they got for free; with it upending the apple cart on difficulty of production (and what that means for various professions); with people using it idiotically in inflexible, unauditable, bureaucratic ways (though they were already doing that “computer says ‘No’” thing even without the new AI techniques; it’s a broader social challenge that involves any computerized processing of people in 2023); etc. – but people are using it as a tool to do really neat things too, and a lot of the results from that are just fun.
Here’s a few examples of fun AI visual art from threads I’ve seen over the last few weeks:
For some of these, something similar might have been made eventually (the spiderman one, in particular, I could see actually existing), but for most of them? Nah. Without AI gen they probably just never would’ve been made, and that’d be a shame!
“To hell with wearing your heart on your sleeve – bare it all!”
“Opinions are like assholes – and here’s mine!”
“…and now, for a real hot take!”
This does not work on kbin.social, unfortunately.
So… do you think we’ll get “silent” Link (as in the games; the version of Link who doesn’t have much to say – besides his iconic mouth noises, of course), a return to “Well, EXCUUUUSE me Princess!”, or something different?
Have you tried Resonance? It’s a mystery adventure game set in modern times where you play as four different characters whose stories interconnect. It’s been a while since I played it (a decade or so?) but I remember that it had an interesting game mechanic that let you use memories like items in various interactions, as well as a number of puzzles that I rather liked the design of.