• 5 Posts
  • 112 Comments
Joined 22 days ago
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Cake day: January 13th, 2026

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  • someone just told me I was willing to die on a hill for my opinion

    Yeah I saw that one, that was… Weird as hell.

    This may not be the case here, but idioms like this can sound particularly weird when they’re in a language that isn’t your first language

    Or when you’re autistic, which is the case here, I’m a native English speaker xD

    It is about steadfastly holding to an unpopular (…) opinion in the face of adversity.

    Yeah, I frequently don’t share those opinions to avoid the adversity. Not all of them, hell if you sort by “Most controversial” on my profile there’s some good examples of me dying on a hill. More just the quiet beliefs that shape massive swathes of my worldview that I don’t talk about frequently for one of a number of reasons.

    Think that one might be the root of why this thought occurred to me, tbh; the difference between the opinions I hold that I will actively argue in favor of, vs the ones I hold that I don’t really talk about in any context because, while they’re important to me, they’re not worth arguing over.

    You said you have a few opinions you would be willing to die for. That’s probably a bit more extreme than this phrase is intended for.

    Fair, yeah. I tend to overanalyze these things, it’s fun for me xD


  • By RPGMO, do you mean MMORPG?

    No, RPG MO (forgot there was a space there) is an MMORPG. It’s also on Steam if you want to see videos/screenshots

    Well, no, they’re not actually.That’d be basically AAA live service games.

    I more meant as a genre. Everything gets more expensive when you get into the AAA world, but that’s more a matter of scale than genre. There are probably some single player games that have cost more than some MMOs have cost the devs over the life of the game :P

    And also… I remember the early 00s. We had a bunch of fairly big, and also actually fairly novel and distinct kinds of MMOs coming out, fairly regularly.

    Same! I kinda miss those days for MMOs. Some of those are still hanging around, but a lot of the ones I used to play are just shells of what they used to be. Perfect World, Conquer Online, FlyFF… Well, FlyFF was never that good. Damn lootboxes.

    they’re allergic to MMOs, unless they make them insanely pay to win or gacha or something like that…

    Yeah, it’s partly because most MMOs aren’t that profitable, at least without p2w/gacha mechanics. It’s due, at least in part, to the nature of MMOs.

    Generally with theme park MMOs (Final Fantasy, Runescape, GW2, etc) there comes a point where the player runs out of content, or burns out. At that point they switch to doing something else, and stop paying you money, even if just for a while. Some will stick around, but most will move to another game, usually one with more money, and a larger dev team, that can release content faster. Through a few cycles of this, smaller studios are often choked out of resources, because while server costs go down during slow times, it’s not proportional to the amount of money lost. Each additional player is cheap, but the base dev+server costs aren’t, at least for a game that’s trying to compete with the big ones.