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Cake day: June 18th, 2023

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  • Yes, it’s the next step and an evolution because it is far more of a trust less approach. With VPNs you need to trust your provider. If they “give you up” then you’re well and truly fucked. For I2P there is no way for a malicious node operators to parse out who is doing what. And the source code you can vet yourself so no need to trust it. Still if you have actors working together in the nodes, the torrent provider and at the ISP level then you can most certainly find a way to break the layer of secrecy. The barrier is however vast and so far police haven’t spent that much effort on piracy because it isn’t a serious crime in the eyes of the law. And I don’t foresee that they will for many years.

    It’s also far more accessible than say Usenet and VPN+private trackers. Which is a very good thing for privacy in general.


  • Yes, it’s the next step and an evolution because it is far more of a trust less approach. With VPNs you need to trust your provider. If they “give you up” then you’re well and truly fucked. For I2P there is no way for a malicious node operators to parse out who is doing what. And the source code you can vet yourself so no need to trust it. Still if you have actors working together in the nodes, the torrent provider and at the ISP level then you can most certainly find a way to break the layer of secrecy. The barrier is however vast and so far police haven’t spent that much effort on piracy because it isn’t a serious crime in the eyes of the law. And I don’t foresee that they will for many years.

    It’s also far more accessible than say Usenet and VPN+private trackers. Which is a very good thing for privacy in general.



  • That’s what I’m saying. It’s like everyone knows some college kids smoke pot from the smell in the dorms, but Police can’t legally search room by room to find out who it is, they need a search warrant which they need more than a general suspicion that someone in the dorms smoke to get.

    Same with I2P, it’s done in a public setting so from traffic patterns we can be pretty sure someone is downloading a shit ton, and that it’s likely illegal content. Residential IPs have little reason to consistently download several GB files on a daily/weekly basis, streaming and download also look vastly different profile wise and at least no one I know of go to those lengths to try and mask their traffic patterns by trying to make streaming look like download or vice versa.

    But as I said and you reiterated, you still need to crack the encryption to actually prove it in court. But given a specific target there are many ways to do that. A generic approach is likely not going to happen. Which means that I2P is secure much like having a secret chat in a crowded place like Grand Central Station in NY. You know that people are meeting there to chat about illegal stuff but you don’t know who. It becomes much easier if you know who to follow and eavesdrop on, but of course still not easy.

    It is however nowhere near as safe as communication over channels that aren’t public to begin with. But such of course do not exist outside military and other special contexts.



  • I feel Mass Effect did at least some of this in terms of allowing you to cut people off and quite a few “shortcuts” of just shooting someone that you can tell from a mile away will be trouble. That game of course has you play someone that obviously can’t have reached the position they have by being a selfish asshole so the premise limits what you can do.


  • Hmm:

    “Does not support desktop and mobile application connections, only supports use on browsers”

    Regarding Docker deployment. It’s unclear if the application package for Linux supports usage together with the apps because that is a needed feature for me, to have everything centrally stored but easily edited via phone, and from experience the browser experience tends to be rather miserable.

    I’ll for sure test it out when I have the time though, looks pretty feature complete if a bit overboard for just note-taking. This is not OneNote, this is more like Confluence.

    My dream is something that can handle both seamlessly, I want to both take quick notes and have them easily searchable and indexed automatically while also supporting structuring knowledge in pages and sub-pages with rich content support.



  • The best approach in my opinion was in Mass Effect.

    Dragon Age a close second but there it’s much more subtle and good/evil not really a part of it, it’s more internal to you the why behind your characters actions. Stuff like using blood magic which is illegal but very powerful can be used from a perspective of “the greater good” or you could roleplay that decision as a lust for power. Which factions you side with for sure has morality attached but since all roads lead to saving the world its much more about your own reasons to judge if your character is evil or just focused on the grander scheme, utilitarian.

    But back to Mass Effect. It’s the same thing with all roads leading to save the world but unlike Dragon Age there is a morality system in place that is not about just a dichotomy between self sacrifice and malicious indulgence. Instead it’s about what is OK to do to save the world? What sacrifices are reasonable? What risks should you take for others? What approach do you take to solve conflict? Renegade (as the ‘evil’ approach is called) options allow you to pistol whip people that want you to follow rules and decorum while the Galaxy hangs in the balance. It allows you to order people to die for the greater good. It’s about using the power you have to take the shortest and most direct route to ultimate salvation. To not pussy foot around trying to appease everyone.

    And really that’s the only way to make morality work in a story driven game imo. If the same story is to be told with moral decisions left to the player than they need to be ultimately inconsequential to how the game and story plays out. At best they give slight variations to story beats but nothing really changes from a good playthrough to an evil one in the grand scheme. If it works and feels satisfying is largely down to the developers accepting this and instead focus on smaller nuances like Mass Effect or leaving it ambiguous and up to the player to craft their narrative for the why and motivations like Dragon Age.

    What I’d instead would like to see is a game where you play out an evil narrative. And I do know of one such RPG, Tyranny, but I haven’t gotten around to play it yet.

    The best example perhaps of melding good and evil in the same game is Star Wars: The Old Republic (the MMORPG). Because you can play it from the evil side as a good character and the good side as an evil character. If you play it through multiple time you can really craft a world and narrative of incredible depth. And I can really recommend playing it as you would any other western RPG and just ignore the MMO side of things. Bear in mind that each individual playthrough suffers from the exact problem you raise in your post, but on the total, the bigger picture, becomes something very interesting and worthwhile.



  • Dead accurate meme.

    My protip if you really can’t bother with all that and just want to do expensive Legos is to go to an active forum for PCs where you can simply ask for a recommendation for a build.

    What you need to supply is a budget example and what it needs to cover. I.e. if screen needs to be part of it or if you have one. If you do the resolution and refresh rate is good input (or just make and model which is printed on it). Finally you need an idea of what games you’ll play. With that a mini war will erupt between AMD and Intel and AMD and Nvidia around what would be the best build for the budget.

    Keep in mind to pick a forum based in the same country as you, else the recommendations might not at all fit your budget due to local price variance.

    Hell you could probably make do without a budget if you say you’re unsure how much is reasonable to spend to play the games you wish to play and you’ll get recommendations to that effect as well.








  • ninjan@lemmy.mildgrim.comtoMemes@lemmy.mldeleted
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    7 months ago

    I’d say the problem isn’t so much optimization as it is scaling. The FPS delta between low and ultra is just stupid small in many games nowadays. Before dropping to low would make the game look like shit sure but it would also run on 5+ year old hardware. Now you get like 10 FPS+ and still slog around under 60 fps on 2-3 year old 6-series cards (X060/X600). Sure some games are CPU bound as well but that’s less common.

    Really what needs to happen is devs need to add a potato mode so we can at least play the game.

    I’ll however say that the source of the problem is of course consoles. On them settings are rather meaningless so it’s only for the PC market you need them and given how many gaming PCs outperform consoles and PC gamers generally expect the PC version to look better it’s no wonder that’s where they put their focus and effort. But a proper low setting that actually scales shouldn’t be too hard to achieve.


  • Yes, which is exactly what I’m stating. Showing a forcibly non-upscaled video (or one where you’ve manually tweaked the upscaling for that matter) is likely not what you want because there are no circumstances where that is what you’d watch on that particular screen. It could perhaps work as an example of how that video would look if you had a 1080p monitor of the same size instead of the 4k one you have, since it scales in a linear fashion, a pixel of 1080p is 4 pixels in a square on a 4k screen. But that’s likely not what you want to test. Instead the thing you do want to test is “does it matter if I download X content in 1080p or 4k? How big is the difference really?” And if that is the question you need to let it upscale.