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Joined 1 year ago
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Cake day: June 18th, 2023

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  • “Gamers Nexus, on the other hand, thinks the issue is more deep rooted and originates from a foundry-level fault.”

    • The GN piece makes it very clear that this claim is not definitely true but is a line of inquiry.
    • Intel statement does not definitely exclude this hypothesis, the flawed CPU might need the lower voltage to work around the flaw.
    • The obvious question this article does not address is what will be the performance hit for the patched parts?

    That’s a bit annoying to see GN so grossly misquoted when Steve spends half the run time of the video explaining that they are not sure of anything at this point.





  • I have no experience about what you are trying to achieve, but rdma and related technologies (infiniband, qlogic, sr-iov, ROCE) is not it. These are network technologies that permit high bandwidth/low latency data transfer between hosts. Most of these bypass the IP stack entirely.

    Infiniband is a network stack that enable RDMA, it’s only vendor is now NVIDIA which acquired mellanox. Qlogic was another vendor, but it got acquired by Intel that tried to market it as Omnipath, but it was spinned off to Cornelis network.

    Sr-iov is a way to share an infiniband card to a virtual machine on the same host.

    ROCE is an implementation of the rdma software stack over ethernet instead of infiniband.









  • Well you have to take the price of the system you run the game on into account. If you spent hundreds of dollars to buy a game and a console (pc gaming is even worse), you need a lot of content to reach parity with something like a cinema ticket or a Netflix subscription.

    This hobby is expensive, particularly because it’s main demographics is children or cash strapped young adults. Maybe it’s good value if you spend hundreds of hours on a few games, maybe take-two is feeling that it doesn’t get its fair share from these hundreds of dollars, but they should not be deluded into thinking it’s cheap for the customer.