Interesting, so it allows DirectX to use the same shaders as Vulkan? But isn’t the advantage of Vulkan that it has less overhead than DirectX? Does this mean anything for gamers, or does it just make the graphics programmers’ jobs easier when they can use the same shaders for either renderer?
I love coop games and so many games seem like they’re perfectly suited for it, but don’t support it. A prime example is the city builder genre. There’s a multiplayer mod for Cities: Skylines but it isn’t perfect. On a bright note, the multiplayer mod for Rimworld is virtually flawless.