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Joined 1 year ago
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Cake day: July 13th, 2023

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  • scops@reddthat.comtomemes@lemmy.worldDonut Receipt
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    23 hours ago

    Man, I wish that was the case at places I worked at. My last company would give you stipends for breakfast, lunch, and dinner. Try to spend that stipend at a convenience store because you don’t eat breakfast and just want some coffee and a snack for later? Screw you, we’re deducting from your paycheck for that.

    I had a coworker who got caught on the wrong side of that policy. Since then, he’d always max out his stipend at every meal. Apps, desserts, etc. He’d get a second entree just to take back to his hotel as long as it wouldn’t put him over the limit.

    He probably cost the company hundreds extra because they wouldn’t reimburse him for a bag of chips one time.






  • scops@reddthat.comtoPolitical Memes@lemmy.worldNevar Forget
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    28 days ago

    Stein wasn’t even the only third party candidate stealing votes. I voted for Gary Johnson with the Libertarian party as a “protest vote”. Glancing at national results, he had almost three times as many votes as Stein did.

    I was 100% the moron this meme is targeted towards. I voted for Harris yesterday.


  • I think you misunderstand their point. PostIdent would only be useful AFTER someone took the time to rate the game. Steam does not require any official content/maturity rating in their store, just some subjective content descriptors. To do so would pass an additional cost onto developers. The US-based ESRB process, for example, can cost hundreds or thousands of dollars to rate a title.

    Further to your point, I try to limit the number of times I provide my personal ID online. It’s one thing when you show your ID at a bar and the bartender gives it back to you after a glance. It’s another when I’m sending a photocopy over the internet and trusting a remote, distant party to use the data once and discard it. Even worse if they save it for future use and risk leaking it later.













  • I also don’t buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn’t have any way to course correct.

    That’s not how game development works. I guarantee the headcount for this project didn’t peak in 2016 and stay steady. This was a low-priority item on a few people’s kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.

    I have to think Sony saw the writing on the wall, pushed the project out the door because they didn’t think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.