See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
This is a fantastic timeline if you want to go into details.
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.
Black Mirror was supposed to mostly be a cautionary tale, not instructional.
Quake III Arena Certified Noob here, we were gaming too, next to you guys.
Hey there! They are simply being inclusive, blind people are potential customers too and should not miss on any “opportunities”…
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
And here, right in the middle of the wild internet jungle vastness, we can observe a very interesting, quite uncommon specimen. They are prepared well enough for interactions and don’t seek a vent point for illusory vengeances or endless technicalities on every possible occasion; their skillful bag of tricks contains open mindedness and respectful responses. They can commit their precious energy to this hard process of making the day of the entire herd easier and more positive. Look at them go!
“Elementary, my dear Watson…”
but remember kids, the bird THEORETICALLY re-evolved as evolution is just a THEORRRY!
attachments:
witch_spooky_laughter_from_stardew_valley.mp3
For me it always just felt very close to “I am here” / “I am done” / “I am late” / “I am fine” — not as description of a place but state.
All the quirks, weirdnesses and exceptions are the best / most fun parts of any language. Close second, how it constantly evolves and where the words originated from.
There should be a special division in all patenting offices called Burning With Fire ™
Face… maybe sometimes. Sounds tho… and is anyone else often having shivers at the beginning or during?
Let me take a personal spin on that question.
This wasn’t the first game that I played but it was the first game that I PLAYED. It really got me, made me draw stuff from the game, scratch my head and glued me to the screen.
My little brain melted from not understanding. The bitterness of every mistake and death was sprinkled by some mysterious force with the most magical feeling of solving the next level. This game explained by the example how games can be and are amazing. Before it, I just enjoyed the fun aspects of playing but here I was gaming and every level felt like a real achievement.
Now, when I think about it, this game made me skip building with LEGO for some time.
Oh, the title? Gobliiins.
First, first? Some bootleg version of Tetris.
Oh, no worries, I’ve read it. What I meant by the quote is, you are not stuck anywhere, you are just camping in one of the best spots in the game…
I can only hope you had the polaroid and some charcoal on you to map out that great vista in the meantime, between all that looting the cargo containers.
Well, as the devs wanted the visual feeling of the game to resemble a painting — then it only fits to say “there are no mistakes here, just happy accidents”…
I don’t want to fuck up your depression status or anything like that, but being this honest with yourself sounds sort of cool… in a way… you know?
It sounds like a beginning of something or… a wave.